Creature Abduction

by Trom1324 on 26 April 2013

Main Deck (60 cards)

Sorceries (8)


Instants (4)


Artifacts (2)


Enchantments (4)


Land (22)

Sideboard (0 cards)

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Deck Description

First version of this was Standard legal back when Darksteel came out. It also had lots more artifact control/capture cards (Domineer, Steal Artifact) due to the nature of the Mirrodin block. I've made some modifications since then flows a little bit better now.

How to Play

The key to this deck is Memnarch. Fabricate allows me to search for one if I didn't draw it early. Neurok Transmuter & Vedalken Engineer supplement Memnarch's abilities. Ornithoper & Spire Golem are cheap, flying blockers that also assist Override. Mind Control takes the place of Domineer (from 1st version of deck) and Sleep provides some delays if the draw is skewed to my instants/sorceries. Whispersilk Cloak protects Memnarch and the Platinum Angel so I can utilize both of them safely.

Deck Tags

  • Blue
  • Memnarch
  • Modern

Deck at a Glance

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This deck has been viewed 728 times.

Mana Curve

Mana Symbol Occurrence

033000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Creature Abduction

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