Red, green, sting

by Trop on 23 March 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Low curve deck, the focus is to get out some cunning sparkmages with collers and the quest off so you can shoot down any creature the enemy summons and use scute mobs/dragon masters to actualy kill

I know very few people will actualy look at this so its more of a self checklist while I find the last few cards I need for the deck

Deck Tags

  • Other...

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,007 times.

Mana Curve

Mana Symbol Occurrence

0002420

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red, green, sting

looks good so far, i'm not sure why you need the ravines, the only way you can get them into play is tapped from your hand and with a deck that brings so much mana into play wouldn't you rather drop a cunning sparkmage and basilisk collar (not equipped yet) rather than kick out the four mana to have a one turn 2/2'er for four mana that will become too expensive when your deck needs to play more?

0
Posted 23 March 2010 at 20:23

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first off its a 3/3 and it gets bigger.
my problems with this deck is it needs 2 more land minimum
i think this has no late game at all, maybe if you added a dragon brood mother that would help, and adding bloodbraid elves would do wonders for you. oh and more removal then just a cunning spark mage basilisk color.

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Posted 24 March 2010 at 01:38

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