trstn

39 Decks, 199 Comments, 59 Reputation

Nice! :) Why the Carnariums tho? I'm pretty sure that either Theros or Born of the Gods has a new spell (black I think) that does -2/-2 to all creatures as well, you should check it out!

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Posted 15 February 2014 at 06:26 as a comment on Negative

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No problem

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Posted 09 August 2013 at 23:21 in reply to #387724 on Ol' Fashion Eldrazi Ramp

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Yeah it sucks how expensive eldrazi cards can be. I've been working on mine for like the past 2 years and I just finally finished it and even then there're some changes I want to make but can't because of how expensive they are. So yeah, it'll definitely take a while, but it's so satisfying when you can look at your deck and know that your friends are scared of it.

Just keep on keeping on and I'm sure it'll come out great :)

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Posted 09 August 2013 at 23:04 in reply to #387724 on Ol' Fashion Eldrazi Ramp

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Definitely better than before, it totally reminds me of the my eldrazi deck right before I changed it to it's current version cause I used the exact three defenders you're using in the exact same amounts. And there is never too much ramp for eldrazi.

Personally, I'd ditch pelakka wurm and ant queen for llanowar elves and arbor elves. Even though they are weak creatures, they're 1 drops that each mana ramp. My brother runs an elf deck that spams them and he gets mana out like it's his daytime job.

My eldrazi deck used to use defenders as it's ramp but they cost too much mana to get out. You're not using quicksilver amulet though so it might not be such a bad idea to keep them, although I heavily recommend that you add it to your deck. Another great addition to this deck would be everflowing chalice. 0 mana to cast and you can multikick the everloving shit out of it.

You might also want to add some more eldrazi to the deck, cause what's the point of all this ramp if there's only a 3-in-60 chance of drawing one. Maybe get spawnsire of ulamog, cause his final ability can allow you to cast any number eldrazi from outside the game. If not him, try pathrazer of ulamog. He's pretty badass.

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Posted 09 August 2013 at 20:46 in reply to #387724 on Ol' Fashion Eldrazi Ramp

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I have an eldrazi deck too and I did the same thing for a long time, but you gotta think about it like this. Every turn you get a creature that doesn't mana ramp is a turn that you just lost out on. Sure, the blocker might be able to hold off creatures, but it's also slowing you down by diluting your deck with it's non-mana ramp-ness and is making you wait that much longer to get the mana you need to get your eldrazi out.

As far as quicksilver amulet goes, I used to be with you 100%. But even without the destroy target permanent, draw 4 cards, or extra turn, you're still getting a 10/10, 12/12, or 15/15 with annihilator on turn 4 or 5. That's pretty much game right there.

I mean, in the end, it's your deck so do what makes you feel like a badass planeswalker, but to me, it feels like your deck is kind split. On the one hand you have a normal green buff/stomp deck and on the other you have a mana ramp eldrazi deck. I would kind of split this deck into two separate ones. One for the green stomp and stuff, and one for an eldrazi mana ramp deck.

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Posted 09 August 2013 at 07:18 in reply to #387582 on Ol' Fashion Eldrazi Ramp

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Mephidross Vampire

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Posted 09 August 2013 at 06:36 as a comment on Vampire

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I don't wanna bash on this deck, but there isn't nearly enough mana ramp in there to get out your eldrazi without waiting until late game (by which time time you'll probably have already won or lost).

My advice is to focus less on random green creatures and focus solely on mana ramp creatures. Llanowar elves and arbor elf are musts for this deck. Quicksilver amulet or elvish piper are good for getting a turn 4 or 5 eldrazi. And you might also want to add Not of This World so that your eldrazi don't just get a face full of Doom Blade or some other kind of removal spell (or enchantment) as soon as they hit the field.

Urza's Tower, Urza's Mine and Urza's Power Plant are 3 land cards that tap for tons of mana when all 3 are out, but they might ruin the whole modern thing (same goes for elvish piper).

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Posted 09 August 2013 at 06:35 as a comment on Ol' Fashion Eldrazi Ramp

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You should add Gelatinous Genesis. Two X's in the mana cost (plus one green) but it's good for spawning a shitload of 1/1 tokens, provided you have the mana.

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Posted 08 August 2013 at 23:18 as a comment on Annnd It's Gone.

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Flame slash would make a good addition. 1 red mana for 4 damage to target creature. Only downside to it is that it's a sorcery.

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Posted 08 August 2013 at 23:10 as a comment on Burning It Up

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Maybe butcher ghoul?

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Posted 01 August 2013 at 22:15 in reply to #376618 on Loosing but winning

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Terrible as in how? Some of the decks I've seen have been very strong, playable decks. But if you mean terrible as in unimaginative and countless reiterations of the same deck with very minor differences, then I'll have to agree, though I'm sure I'm part of that problem as well as many others.

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Posted 07 April 2013 at 21:36 as a comment on TO ALL THE SHIT DECKS ON VAULT

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What is power 9?

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Posted 23 March 2013 at 02:27 as a comment on Rippling Cascade

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Karn Liberated should be tin man!!! Although that would add to the cost... by a lot...

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Posted 23 March 2013 at 01:30 as a comment on The Wizard of Oz

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No problem :)
But eldrazi are crazy strong even without their trigger abilities so you can keep quicksilver amulet if you want

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Posted 21 March 2013 at 23:18 in reply to #334177 on Elfdrazi #1

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Just so you know, if you use quicksilver amulet to get an eldrazi out, their abilities wouldn't trigger since you technically didn't cast them

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Posted 21 March 2013 at 23:15 as a comment on Elfdrazi #1

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Yes this deck is awesome lol

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Posted 21 March 2013 at 19:45 in reply to #333728 on Your mind is mine

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sorry lol.. it's cause I asked if you can really do that.. but then up there ^^ someone posted about the rulings... so I felt silly

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Posted 21 March 2013 at 03:13 in reply to #333728 on Your mind is mine

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... womp womp

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Posted 21 March 2013 at 03:09 in reply to #333724 on Your mind is mine

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Personally, I'd ditch reckless waif and huntmaster of the fells. Reckless waif because although he is fairly good, being a potential 3/2 for only one mana, he doesn't have any abilities at all that can benefit you or the "horde". Huntmaster because although it is a great card, no doubt, his usefulness really comes from transforming a lot, as he doesn't have any static abilities, and seeing how the real goal of this deck is to transform into werewolves and stay as werewolves (hence the immerwolf), he's really just wasted space. I mean, you could always just take out immerwolf if you wanted, but I don't think it's worth crippling an entire deck just to make one card more useful. Besides, he's damn expensive so save yourself some money lol

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Posted 20 March 2013 at 21:45 as a comment on Bark at the Moon

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Ugg I hate turn one combos... like at least give me a chance to play the game lol

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Posted 20 March 2013 at 03:24 in reply to #333335 on Time Control

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