trstn

39 Decks, 199 Comments, 59 Reputation

stormtide leviathan for sure

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Posted 18 March 2013 at 01:29 as a comment on Bant Spirit-FNM (help)

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if it says that your deck is not legal, it means that you can't enter it in that kind of tournament (legacy, vintage, extended, standard). you can still use it with your friends in casual play, but just not in official tournaments. and it costs 11 mana to get out, so unless you normally get that much mana out in a game, it wouldn't be worth it to use worldspine wurm

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Posted 18 March 2013 at 01:19 in reply to #332325 on Ultima Populate

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Are you seriously gonna tell me that you don't see what's wrong with finding it insulting that someone believes in their deck?

You've got to be kidding

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Posted 18 March 2013 at 01:03 in reply to #332335 on Turn One, Scoop.

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Well I find your arrogant snobbery insulting.

On to why I really posted; this is a great deck and I would hate to have to play against (due to the overwhelming number of asses it thoroughly kicks).

I'd also like to point out that people who would put decks down like this should really just not bother to talk at all and put their heads right back up their asses. It's one thing to offer constructed criticism, but another thing entirely to put a deck down without even offering any helpful advice. It's people like you who would stifle others' creativity. So please stop ruining the fun

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Posted 17 March 2013 at 23:40 in reply to #332335 on Turn One, Scoop.

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It's one of the strongest cards ever printed (talking power and toughness here), but it costs a lot of mana so you'd need mana acceleration

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Posted 17 March 2013 at 22:13 in reply to #332325 on Ultima Populate

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The reason it's so damn expensive is cause of all those dual lands you got there

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Posted 17 March 2013 at 16:45 as a comment on jund-ish

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Vorldshpine Vurm!!

sorry, I'm an idiot... but seriously, worldspine wurm!

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Posted 17 March 2013 at 16:25 as a comment on Ultima Populate

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I'd love to, but I'm a broke kid lol. And his is pretty much turn 3 too, depending on his opening hand, but instead of wild defiance, he uses livewire lash, and has more growth cards. I would seriously love to see a showdown between the two decks though

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Posted 17 March 2013 at 15:46 in reply to #331772 on Why did you die so fast?

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I suppose, but if I were you, I would focus this deck more about exiling from their deck than making them discard from their hand. The discard cards would be there just so I can see some cards they have so I don't waste slaughter games, cause once you cast slaughter games, you get to see their entire library and will be able to note all of the dangerous creatures you want to get rid of. But this is a stylistic difference or something lol. Good deck anyways! Maybe consider runic repetition so you can get cards back from exile

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Posted 17 March 2013 at 15:33 in reply to #332092 on How I Run Slaughter Games

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Garruk, Primal Hunter can put out out more creatures than Garruk Wildspeaker so maybe consider swapping the two

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Posted 17 March 2013 at 15:27 as a comment on Life and Limb

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Replace Snapcaster Mage with Archaeomancer and you can re-use Slaughter Games that much more

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Posted 17 March 2013 at 03:39 as a comment on How I Run Slaughter Games

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So then maybe Jpgirs meant Mutagenic Growth. Great deck btw! It might be the only infect deck I've seen that's faster than my friend's

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Posted 16 March 2013 at 03:50 in reply to #331772 on Why did you die so fast?

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Vitalize! Costs one green mana to untap all creatures you control. There's a much easier way to get win with the helix pinnacle though. 2 myr galvanizers, and 1 palladium myr (or 2 one mana producing myr) = infinite mana. Obviously it works faster if you have more mana producing myr out, but that's the minimum you need to start the combo.

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Posted 16 March 2013 at 00:23 as a comment on Victory by Default

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Quite a misnomer if you ask me

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Posted 15 March 2013 at 03:21 as a comment on Gruul Smash (comment plz!)

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On the off chance that at least one person on this entire website will get the reference...

MOTHERF*CKIN' WIZARDS NEVER DIE
THEY DON'T DIE THEY DON'T DIE
THEY STAY HIGH BECAUSE
MOTHERF*CKIN' WIZARDS NEVER DIE

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Posted 15 March 2013 at 02:43 as a comment on Wizards; why not!

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Crappy deck for costing $6,000. Also needs a very specific starting hand

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Posted 14 March 2013 at 22:27 as a comment on Eldrazi EXTREME CASUAL

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There's no point in having two eye of ugin because it's a legendary card so you can't have more than one of it out, plus, you don't need to worry about not getting it because you have expedition map, so you can get it out whenever you want

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Posted 10 March 2013 at 22:51 as a comment on Eldrazi (Modern)

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Take out blightsteel colossus and put in another darksteel colossus. It has the same stregth, costs less mana, and is better because you don't deal damage in poison counters

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Posted 05 March 2013 at 18:33 as a comment on The world Of Golems

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What's the point of everglades and jungle basin?? They don't have any special abilities. All they do is slow you down a turn by making you return an untapped swamp or forest and coming into play tapped. Maybe they'd be useful if you had cards with landfall, but as it is, all they do is hold you back.

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Posted 05 March 2013 at 18:26 as a comment on The Magic Of Death

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Ohh I see. I was just wondering cause with lands like Vesuva being in this deck, it's almost unnecessarily expensive

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Posted 03 March 2013 at 01:05 in reply to #326578 on Steampunk 2.0

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