Titanic Mastery

by tshufelt on 18 November 2015

Main Deck (60 cards)

Sideboard (3 cards)

Creatures (3)

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Deck Description

Muahahahahaha

How to Play

Primary combo:

First turn: Drop a Mogg Fanatic.
Second turn: Rampant Growth
Third turn: Deep-Slumber Titan
Fourth turn: Blasting Station
Fifth turn: Sac Mogg Fanatic and play Elemental Mastery on Deep-Slumber Titan

Game over.

This combo can be helped tremendously with Primal Forcemage (all the tokens that come into play are 4/4s and DST comes into play as a 10/10 which allows you to use the Blasting Station combo additional times.)

If you don't draw a Mogg Fanatic or a DST you can alternately use Galvanic Juggernaut (who is also untapped by Mogg Fanatic) and Veteran's Reflexes to trigger either part of the combo, albeit in a lesser fashion. If you don't draw an Elemental Mastery, you can substitute Parallel Lives and Presence of Gond.

Secondary combo:

Impact Tremors
Midnight Guard
Presence of Gond

Game over.

Deck Tags

  • Infinite Combo
  • Token
  • Haste
  • Damage

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 1,271 times.

Mana Curve

Mana Symbol Occurrence

5002017

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Titanic Mastery

I like the deck but it's really slow. Do you have any way to fix this? (Great deck though keep it up!)

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Posted 25 November 2015 at 16:11

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Man, I wish. I've been racking my brain for ways to make it faster but haven't found the solution yet. You can however get the secondary combo out by turn 4 which is pretty dope.

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Posted 25 November 2015 at 17:16

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I find it kind of ironic that it's a slow deck considering everything costs 4 or less haha

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Posted 25 November 2015 at 17:16

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I just added Signal the Clans and Idyllic Tutor to hopefully speed it up a bit.

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Posted 25 November 2015 at 17:30

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Ahaha, good joke. Yet Ad Naseum cost five mana and it goes off faster. Ahaha.

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Posted 25 November 2015 at 17:31

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Interesting. Idk about 5, though.

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Posted 25 November 2015 at 19:17

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I have no black in this deck either....

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Posted 04 December 2015 at 18:03

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he means his other deck, the one we are commenting on atm, i think.

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Posted 16 August 2016 at 17:03

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Holy shit this deck is funny as hell!

The combo is too soft and slow for competive play but is REALLY well suited to multiplayer as most people have no way to deal with infinte creaure hordes and you will win the game on the spot!

You dont need the reflexes though, you need something to keep your dudes alive when people try and shoot them... id say gods willing is your best bet here. It keeps your guys alive and also lets you dig one deeper into the deck.

Also try looking at getting some scrylands for turn one plays, they anrt essental but should help you dig farther for your combo, and they fix your mana.

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Posted 16 August 2016 at 17:07

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I really love this combo. It's so much fun.
I really think you should find a spot for Path to Exile. It's just really good removal.
Replace Veteran's Reflexes with Burst of Strength. Tbh I don't think you need it that much, but Burst of Strength is strictly better, since the +1/+1 is permanent.
I also think you should change the manabase a bit. You don't need that many Plains compared to Mountains and Forests, since you have less white cards compared to green/red. And add some more lands. Your curve requires more than 19 lands.
Also, how does the deck play? I would love to hear some results!

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Posted 16 August 2016 at 17:34

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Let's forget about the budget for a moment so we can find mechanics then we'll find options depending on what you can afford.

Like others said, it could be faster.

Exploration is one way to speed up things by getting additional lands on the field. Combined with something like Horn of Greed it could speed up your draw but that also affects opponents. Had you played green only, Gaea's Touch would have been a cheaper (money-wise) option.

Aluren would let you play all your creatures beside Deep-Slumber Titan at instant speed without paying their mana cost but it also works for your opponents.

Semblance Anvil could also let you reduce the cost of your enchantments and creatures.

I know white is the easy way to get enchantments and you got 1 white creature but if you cut the color maybe you could just go with 2 colors and no fancy lands. Gamble (Red) has a drawback but it could let you get enchantments too.

Midnight Guard is the defense guy but you could replace him with a red card, Wall of Razor, (4/1 with First strike for a converted mana cost of 2, versus 3 for the Guard)

To fix your color, Chromatic Lantern could help if you cut 1 or 2 copies of some enchantments or your artifacts. Again, this would solve the issue about the mana base and you would only need Mountains and Forests. It would also work well with Gaea's touch and let you use your Forests as Mountains.

Well that's just my 2 cents.

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Posted 17 August 2016 at 12:38

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More input is always good, but taking out combo peices seems like a bad idea tbh... as you get infinite cretures with only two bits of the combo by keeping gaurd in.

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Posted 17 August 2016 at 15:47

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Agreeeeed.

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Posted 19 August 2016 at 18:30

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