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It's goblins. They come out. They rage. And then, they rage.
I built this deck with two mechanics in mind. The first is a traditional goblin deck: fast, inexpensive drops, attack and kill fast. The boosts make the killing faster (such as goblin chieftain).The other mechanic, especially good in multiplayer games, revolves especially around goblin sharpshooter. Rather than necessarily attacking and swarming over one person's creatures (which would then leave you vulnerable), it is based around sacrificing your own goblins to either a) make more goblins or b) deal damage. Each time you sac a goblin, start dealing damage with sharpshooter and light the field up. Once the creatures are gone or thinned out, you can either start shooting at players or swarm with your creatures. Adding in everlasting torment can help take down some of the big, indestructible creatures out there. Myself, I chose not to.
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