Pancakes

by tulsatrey on 24 March 2009

Main Deck (60 cards)

Sideboard (15 cards)


Instants (5)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

A fun but competitive Bant deck.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,526 times.

Mana Curve

Mana Symbol Occurrence

35110437

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pancakes

Hmm... It seems odd to me, i think you are trying to mix too many different elements!
First of all, you have 2 negates and no other hard counters!! You have the bant charms but they'll be used as removal most often. Also, the 2 x Oblivion ring seems a little weird, because Path to Exile is just so much better, and with speedy creatures like this, the only thing u should be worried about is bigger things they have. Also, you should take out the 2 x Birds for 2 more finks, finks is fantastic!! and you already have 4 heirarchs, you don't need birds! Plus, you're only running 22 lands, which seems pretty low, i think you'd want to run at least 23, and probably 24!!! And the 2 x Wraths seem alright, but with all of your mana-producers you probably don't want/need to run it! You've got a creature heavy deck and you don't want to draw a wrath when u don't need it.
I'm also a little turned off at your choice of manamorphose, good as it is, it seems to be taking card slots you need for other things!! Also, Bant Panorama is bad, like real real bad!! you don't want it at allllll! plus, i think to make the most out of knight of the reliquary, you need to rock some more manlands or important lands!! Also, you may want to run 1 more rafiq or a playset of Garruk, cuz he's really strong in this deck!!!
So here's the rundown:
Remove:
2 x Oblivion Ring
2 x Negate
2 x Wrath of God
4 x Manamorphose
4 x Bant Panorama
Add:
2 x Path to Exile
2 x Kitchen Finks
3 x Treetop village
3 x Seaside citadel
1 x Rafiq of the many
3 x Garruk Wildspeaker

Hope i helped!!! Comment my Ajani Blue, Fugue Vengeance, and Dark Bant

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Posted 25 March 2009 at 06:57

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I'll help by explaining some of the logic behind the card choices for this mid-range Bant deck.

Wraths are a staple in mid-range decks. This deck tends to play out a couple good creatures, but can get overwhelmed by rush strategies (Elves, Kithkin, tokens, etc.) if the game goes long. Mid-range decks can recover from a Wrath much better than these decks, especially when playing strong equipment like Warhammer and Sigil. I usually want to find one later in the game, so 2 is a good number.

Bant Charms are great because they either serve as removal, or counter a counterspell. I wanted more of each effect, so I put in 2 Negates and 2 Paths. The extra Negates really help against 5cc and planeswalkers. Speaking of planeswalkers...

O-rings are best at dealing with planeswalkers. If an opponent gets to activate an Elspeth or Ajani against you a couple times, it will be hard to win. O-rings can also take care of other unforeseen problem permanents.

The Bant Panoramas are actually really good in this deck because of Knight of the Reliquary. End of opponent's turn, float a mana from a Plains or Forest. Then, sac that land for a Panorama. Finally, use the floating mana to sac the panorama for another Forest or Plains! You have thinned your deck by two lands and increased the Knight's p/t by two! Don't worry, magicman, you aren't the first to miss that combo -- I've killed many a Thoctar because my opponent didn't expect my Knight to block and then change from a 4/4 to a 6/6 before damage...

Speaking of the Knight, he is the reason I was able to cut my comes-into-play-tapped lands (Treetop Village, Mosswort Bridge) down to one-of's. Since he can tutor for them, I don't have to worry about not being able to cast my accelerators turn 1. The Bridge is awesome to fetch at the end of an opponent's turn if Knight is getting big.

Manamorphoses help smooth out the mana in a deck that wants to run a lot of basic lands as well as some colorless mana-producing lands.

On the land count: a good rule of thumb when playing mana accelerators is to cut one land for every two accelerators. I would run 25 land, but because of the 6 heirarchs and birds, I can safely play 22.

I hope you give this deck a try. It is a lot of fun and has been very consistent for me.

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Posted 26 March 2009 at 20:12

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