Reanimation lunacy

by Turbototo on 21 January 2014

Main Deck (60 cards)

Sideboard (29 cards)

Instants (9)


Artifacts (2)


Enchantments (2)

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Deck Description

HELP WANTED!

Instant update,
-3 signal pest
+3 tithe drinker
-1 basilica guards
+1 dark prophecy
So, this is version 1.0 of my belowed skeleton deck, i have had this itch i could not scratch for a while now, so i decided to try, i have tried implementing the abilities of skeleton regeneration with some other abilities, but i might need some pointers as to things i haven't seen or thought of myself, but i feel it is a good place to start.
The deck is built and sleeved as seen above, and it wil stay that way, anything that had to be bought will be in the sideboard untill it is in it's place.

How to Play

Reassembling skeleton - maw of the obzedat. Is a nice combo to beef up the rest, every round if you can spare the mana, other than that there's pretty much just a creature based horde tactic to win, and if you manage to beef up the nested ghoul, then there will be a lot of zombies, and if anything attacks you? Great, spirits to sacrifice ;-)

Deck Tags

  • Help
  • skeleton
  • Sacrifice
  • Reanimate

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 904 times.

Mana Curve

Mana Symbol Occurrence

1304500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Reanimation lunacy

First impression: You need to get some cheap (mana) creatures to sacrifice and get back from the grave as exchange for some of the expensive ones. A good second sac-outlet would also be useful as you shouldn't rely just on "Maw of the Obzedat"
Just a small hint: Regenerate won't work 'against' sacrifice.

Set creatures:
4 Reassembling Skeleton
3 Maw of the Obzedat (+1 as you always want to have one on the field, but don't need a second one, like a legendary)
4 Orzhov Pontiff (+3 buff or baordsweeper, depending on the situation)
2 Nested Ghoul
2 Teysa, Envoy of Ghosts
=15
Set spells:
4 Altar's Reap (+1 carddraw is never a bad thing)
2 Profit // Loss
=6
= 15 (Creatures) + 6 (Spells) + 20 (Lands) = 41 ... 19 free slots to use

So here are the suggestions I can think of:
From my pauper sacrificing deck (http://www.mtgvault.com/muktol/decks/bw-paupervampire-sacrificing/)
Azorius Arrester ({1}{W}; 2/1; When Azorius Arrester enters the battlefield, detain target creature an opponent controls...comes, detains, can block or gets sacrificed)
Driver of the Dead ({3}{B}; 3/2; When Driver of the Dead dies, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield...comes, gets saced and brings a cc2 creature back to your hand)
Loyal Cathar ({W}{W}; 2/2; Vigilance; When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step: Unhallowed Cathar; 2/1; Unhallowed Cathar can't block...can be saced twice or once and then buffed up as zombie)

From my monoB sacrifice (http://www.mtgvault.com/muktol/decks/monob-sacrifice-2/)
Sylvok Lifestaff ({1}; {1} to equip; equipped creature gets +1/+0. Whenever equipped creature is put into a graveyard, you gain 3 life...sideboard material when you feel that you need some extra life)
Blood Artist ({1}{B}; 0/2; Whenever Blood Artist or another creature dies, target player loses 1 life and you gain 1 life...converts dying creatures into damage and life)
Nether Traitor ({B}{B}; haste; shadow; Whenever another creature is put into your graveyard from play, you may pay {B}. If you do, return Nether Traitor from your graveyard to play...comes again from the grave for only {B})
Undercity Informer ({2}{B}; {1}, Sacrifice a creature: Target player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard...Sideboard material: Converts your deck from beatdown to mill)
Grave Pact ({1}{B}{B}{B}; enchantment; Whenever a creature you control is put into a graveyard from play, each other player sacrifices a creature...beside the triple {B} costs there is just one thing to say: Ouch!)
Tragic Slip ({B}; Target creature gets -1/-1 until end of turn. Morbid -- That creature gets -13/-13 until end of turn instead if a creature died this turn...most of the time you should be able to trigger the morbid effect)

From my B/W vampire sacrifice (http://www.mtgvault.com/muktol/decks/bw-tribal-vampire-sacrifice/)
Cauldron Haze ({1}{B/W}; instant; Choose any number of target creatures. Each of those creatures gains persist until end of turn...they go, the come again and are ready to go again)

So what I would use from these suggestions:
4 Blood Artist, 4 Nether Traitor, 3 Cauldron Haze, 4 Tragic Slip, 3 Grave Pact
If you want to rely more on zombies/ skeletons then "Death Baron" and "Cemetery Reaper" could be worth taking a look at.

Another way could be to use undying creatures (tough they are rather rare) and "Cauldron Haze" as +1/+1 and -1/-1 counters negate each other. With one "Cauldron Haze" you could sac a creatures 4 times until it is really on the graveyard.

Greetings
Muktol

0
Posted 21 January 2014 at 10:16

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well your recommendations are as always, extensive. and i appreciate that,
as well as giving me some nice pointers you also gave me a nice idea, i'm thinking infiltration lens on priests of norn, as you said, card draw is never a bad thing, and nobody wants poison counters so blocking them are a must, but i'll have a look around and see what i can dig out of my an my friends collections, since i'm rather reluctant to buying whatever cards i may need. i do want more of the orzhov pontiff, but i could only find the one, but i'll update you when i've done my big salvage mithanks again ;)

1
Posted 21 January 2014 at 13:08

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