Merfolk

by turycell on 28 October 2010

Main Deck (60 cards)

Planeswalkers (1)


Artifacts (6)


Enchantments (4)


Land (20)

Sideboard (15 cards)

Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Blue weenies that pump noe another.

Deck Tags

  • Horde

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

045000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk

Your choice of Jace is horrible for legacy. It is far too slow for the build. I would just go with the 4th coralhelm as it is the tarmy of the build. And I would also consider changing your sideboard to fit the build better. Your deck has a good counterspell suite so it doesn't need the extra counter measures against combo. You should really worry about using blue elemental blasts for goblins or burn as they are the primary threat to fish. You should also toss in a few submerge to fend off the threat of survival of the fittest which is horribly broken in the format. Oh yeah I would run a forth force of will and put a jitte in the sideboard as it doesn't always balence well in legacy. Counters are everything!

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Posted 28 October 2010 at 19:20

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Unfortunately I only own 3 Force of Wills. Jace is a sort of silver bullet here, useful when the board is empty, that I count on topdecking like a pro. :P

Blue Elemental Blast and Submerge in the sideboard are good ideas, thanks. It actually depends on the meta, of course.

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Posted 30 November 2010 at 16:22

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