Werewolf Aggro

by Twistedknight on 17 February 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


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Deck Description

Get cheap werewolves out as quickly as possible. Flip them with Moonmist and they won't flip back due to Immerwolf.

Deck Tags

  • Werewolf
  • Innistrad
  • Dark Ascension
  • Avacyn Restored
  • Flip Card
  • Wolves

Deck at a Glance

Social Stats

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This deck has been viewed 888 times.

Mana Curve

Mana Symbol Occurrence

0001435

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolf Aggro

Uhmmmm immerwolf neutralizes Huntmaster of the Fells ability......

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Posted 17 February 2013 at 13:37

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I've actually become less and less of a fan of Huntsmaster of the Fells the more I play this deck. I find that because he's the only Werewolf flip card that actually benefits from being constantly flipped that Immerwolf helps me maintain higher threat with my other werewolf cards.

Maybe if I had 4 Huntsmasters and focused this deck on midrange then he would really start to shine with multiple on the board.

Thanks for your feedback!

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Posted 19 February 2013 at 05:17

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I would suggest adding more lands. 18 lands is not enough given the amount of 4+ mana cards you have. Also, Kessig Wolf Run won't have a real impact without having more lands to fuel it.

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Posted 17 February 2013 at 14:10

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I've added 2 more lands plus the 2nd Kessig Run effectively acts as a land because utilizing both for their other tap effect is pricy. The Full Moon's Rise provides trample for redundancy.

Thank you for your feedback!

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Posted 19 February 2013 at 05:13

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