Assassin's Horror

by twistedtweak on 13 June 2012

Main Deck (60 cards)

Sideboard (7 cards)

Creatures (3)

Sorceries (4)

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Deck Description

I am fairly new to Magic, yet have done some research, building a deck with the combination of massive damage output and the effect of controlling the field ("assassins") in order to succeed in damaging my opponent.

If there is any way of modifying this deck to improve it - please - let me know. Thank you.

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,873 times.

Mana Curve

Mana Symbol Occurrence

007300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Assassin's Horror

Land would be a good idea :P
On a serious note I would say add a few stabbing pains. Acts as removal on 1/1 creatures and taps the creature, lining up stronger enemies for your assassins. Other than that I like the look of your deck.

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Posted 13 June 2012 at 22:03

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Oops. Haha - good looking out dude xD. How could I forget the land?!? - the mana to summon my creatures and spells... on the other hand, stabbing pains seems interesting enough to be added to the deck -in hopes of giving me the "perfect" edge against my opponent - however i do have bone splinters already in the deck. This not only helps me to get creatures into my graveyard, but more importantly destroy one of theirs (2 creatures set up in graveyard's total - assisting my necrotic ooze and avatar of woe). Would it be better to add or substitute for stabbing pains? and if substitute, for what? Btw thanx for the comment - i really appreciate it.

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Posted 13 June 2012 at 23:24

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Since you are using synergy with your GY, I would sugest a a couple of Crypts of Agadeem to boost mana production: http://www.mtgvault.com/ViewCard_Popup.aspx?CardName=Crypt of Agadeem&Edition=ZEN&Print=1

Other than that, I think only "Mindcrank" looks a bit odd in this deck. I would trade it for another Trip Noose and Whisperwind Cloak.

If you can, please comment my deck :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=349742

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Posted 13 June 2012 at 23:37

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im not sure what your trying to do with this deck but theres alot of things you need to do. 1 add early game hand disruption (4x hymn to tourach, 3x thoughtseize 1x durress the reason for the 3/1 split is to mimimize life loss) you also need card draw. to solve this problem try phyrexian arena or necropotence. buriud alive is not needed take them all out. also drop the bonesplinters, ambition,assasinates for go for the throats and possibly some disfigures. you should also pretty much drop all your creatures for.... gatekeeprs of malikir, phyrexian obliterators, vampire nighthawks, (other possibilities include hypnotic spectar) look at these decks for help http://www.mtgvault.com/ViewDeck.aspx?DeckID=342473

http://www.mtgvault.com/ViewDeck.aspx?DeckID=310354

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Posted 13 June 2012 at 23:52

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..yeah its going to need a lot of work - my general idea was to control battlefield and graveyard for power and flexibility. Certain creatures utilized as a way of destroying creatures (royal assassin, phage untouchable, avatar woe, geth's verdict) and other creatures used merely as sheer force (mortivore, necrotic ooze, grave titan, phyrexian obliterator). Is there any other types of suggestions for this deck. I would like a nice flow to the general idea, whether my idea is a good or bad strategy - just for fun :)

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Posted 16 June 2012 at 20:41

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cool ceck out Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=361378

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Posted 14 July 2012 at 17:21

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