Rivendell Now Redux

by twolinecinephile on 08 August 2014

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

A pretty straight forward and powerful elves deck! Any comments or suggestions are much appreciated!

Deck Tags

  • Elves
  • Tribal
  • Mono Green
  • Casual

Deck at a Glance

Social Stats

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This deck has been viewed 1,060 times.

Mana Curve

Mana Symbol Occurrence

000048

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rivendell Now Redux

Considering dropping one Gilt-Leaf and Joraga for a couple Beast Withins. I need help deciding, though! Please someone help and give me feedback on the deck as a whole. I'll return the favor!

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Posted 08 August 2014 at 20:07

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Not bad. The main problem I see with this is that you don't have any draw, or extra land drop. I'd highly suggest Oracle of Mul Daya, and perhaps Collective Unconscious (if you don't go the token route, in any case. Otherwise, later on you might deck yourself, hah.) If you don't mind non-elf creatures Primordial Sage is really nice for draw.

Also, there's no control, so I would suggest something like Naturalize? Or if you want more creatures to do that, there's Nullmage Shepherd. There's also no creatures with reach or anti-flying, so Jagged-Scar Archers would be good. Or Thornweald Archer if you just want to have them not attack you for fear of losing their unit.

I'd say to either add Elvish Archdruid, or replace the Priest of Titania or Heritage Druid with them; they only cost one more, and give all elves +1/+1. If you want to get really silly, add Elvish Archdruids in, and Wellwisher, as well as Seeker of Skybreak. So much mana and health.

If you want to go for a more token route, Lys Alana Huntmaster is really nice for that. Same with Rhys the Redeemed. And Seeker of Skybreak, heh.

There's also Gaea's Herald and Yeva, Nature's Herald for sideboarding.

Honestly, I'd toss the harbinger, the warcaller, and the Heritage Druid, in exchange for a bit more draw (the harbinger gets one more card, not really much card advantage there), or one of the other cards I mentioned. Ezuri's pump ability is resuable each turn, so I'd almost say go the more mana route.

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Posted 08 August 2014 at 21:54

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I'm not a fan of Oracle of Mul Daya, especially in this deck with only 18 land. Collective Unconscious would be funny but I'd probably be wishing it was a different card early game 99% of the time. Elves don't really need draw, just a minimum amount of land and they feed themselves.

As far as control goes, that's why I'm thinking of shoving a couple Beast Withins into the deck, but I couldn't figure out what to take out! I was thinking a Gilt-Leaf and something else. I had some counter-flying in the deck with Squall Line at first but it seemed more worthy of sideboard than mainboard, and I don't do sideboards with my casual decks. That's why I was thinking Beast Within since it's a more universal removal spell.

Since you inspired me to give a second look at Elvish Archdruid, I decided to compare the Archdruid's effectiveness versus the Elvish Harbinger and I agree it's more effective. I think I'll replace the Priest of Titanias with another Ezuri to up the chances of top-decking him since I won't have any more tutor with the Harbinger gone. Then I'll take a Gilt-Leaf out and throw two Beast Withins into the deck! Let's see how that plays.

In defense of Heritage Druid and Warcaller, they are deceptive as fuck. Once you get that third elf down, Heritage Druid allows you to tap them down for mana at instant speed, which is a thing of beauty. And Warcaller can be just as effective a beefer as Ezuri can, especially in tandem with a card that creates so much mana like the Archdruid. Now I like him even more honestly.

You've inspired good changes to the deck, my friend. Thank you for the feedback!

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Posted 08 August 2014 at 22:34

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True, but with Seeker of Skybreak, you could untap your Elvish Archdruids, so with one druid, and two seekers, you'd get nine mana, versus just three. But yes, the instant speed of Heritage Druid is nice, if you want a speedier deck. I'm more used to playing casual decks that win on turn 10ish, heh. Warcaller is nice, and it does beef up your elves a lot, I missed the 'each other' bit, heh.

For anti-flying, I completely forgot about Bower Passage/Dense Canopy, which has saved my rear in mono-green decks many times. Beast within is nice as well, that should help a lot with the control

I've also been told I'm not allowed to use Gilt-Leaf Archdruid in any elf, druid or elf/druid decks, heh.

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Posted 08 August 2014 at 23:52

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Seeker's two CMC to Heritage's one is the lynch pin there. Basically all of my casual decks are speedy, if most of them reach turn 10 without winning they're likely screwed, haha. Yeah, Warcaller is a beast.

I think Squall Line would be the best anti-flying card for the deck but I'm throwing caution to the wind by not including it because I don't want a card that could potentially make me tie with my opponent, even if I am losing. I want to win, damn it! :P Haha. Maybe I'll discover its a better suit than Beast Within but for now I want to see how well Beast works for me.

Gilt-Leaf Archdruid's a cool card to pull off, ha. Can't blame them for banning it if you know how to abuse it well!

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Posted 09 August 2014 at 02:14

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Okay, so up the Overrun and Beast Within.
Now, you need drawing power, don't you?
Add Harmonize.
I would suggest take out 5 creatures for those cards.

Good luck.

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Posted 09 August 2014 at 06:10

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I'm thinking Lead the Stampede actually. Looks like a monster in this deck. I look at it with a fresh set of eyes tomorrow, though, and see how I want to tweak it.

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Posted 09 August 2014 at 10:29

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Alright, what do you fine young gents think of this incarnation of the deck? It looks fast as fuck in play testing; faster than any version I've put together so far. Here are the changes I made:

Scrapped Heritage Druid for Fyndhorn Elves. Vastly increases my chances of a three-drop on turn two.

Put in Green Sun's Zenith for tutor; took out the likes of Overrun and Gilt-Leaf Ambush since they weren't as strong.

Took out a couple Essence Wardens and put back in a couple Priest of Titanias for more insane ramp and spill-my-deck-onto-the-battlefield possibility.

Threw one Wirewood Lodge in for a Forest since it'd be fun to use.

Finally, replaced a couple extras and Beast Within with Lead the Stampede, which has so far proved awesome in this deck. I don't know that I like the fact that this deck has no cards to deal with any potential problems now that Beast Within is gone but it just might be fast enough and resilient enough to not have to worry about threats.

Please let me know any thoughts you fellas have on these changes and how the deck looks now! I appreciate so much help building the best elf deck I possibly can :)

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Posted 09 August 2014 at 17:42

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