Diagnosis: Psychosis v3.5

by txwalker13 on 02 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (3)


Instants (7)

Artifacts (5)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Ok, this deck has gone through numerous changes. It started out B/U, then went to W/U. It was 1st based mostly around Psychosis Crawler. Now, it's more loosely based on straight mill while I continue to draw cards.

Caged Sun and Sword of Body and Mind are here for alternate win conditions. Caged sun gives me enough mana to play Jin-Gitaxias and the sword is just a win condition plain and simple.

Comments are welcome. Help me make this deck good. Thanks.

Deck Tags

  • Mill

Deck at a Glance

Social Stats

13
Likes

This deck has been viewed 5,086 times.

Mana Curve

Mana Symbol Occurrence

048000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Diagnosis: Psychosis v3.5

I love it! I'm surprised however you don't have cheap cards that let you draw such as Preordain. And really, why is it that every Draw deck has to have a JtMS? Jace Beleren can accelerate just as well, and is about 70 bucks cheaper -.-

This looks like its supposed to be standard, so a lot of my suggestions would suck (such as Niv Mizzet but thats not even the right colors!)

I would say with all the acceleration this has you don't need 24 lands...maybe bring it down to 22 or 20 and then add some early game acceleration to make sure you get the cards you need?

All in all, I really love this deck :D

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Posted 02 February 2011 at 09:41

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yea jace is nice but not necessary my changes would be
-2 jace
-2 island
+4 sign in blood
or +2 sign in blood
+2 baby jace

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Posted 02 February 2011 at 09:45

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i really like the idea! why no sign in blood? you make them draw 2 cards and take 2 damage/ that coupled with consecrated sphinx and psychosis crawler is nasty:)

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Posted 02 February 2011 at 09:41

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and it can serve as early game accel if you need it.

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Posted 02 February 2011 at 09:43

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Very good suggestions guys thanks. I'm using The Mind Sculptor because of his 3rd ability. Read it closely. It says "Draw three cards the put 2 from your hand on top of your library in any order." Because it says "Draw" it will activate Jace's Erasure and the Crawler. But I like the suggestions, making changes now.

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Posted 02 February 2011 at 14:04

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Changes applied. Any more suggestions? How about a sideboard for this bad boy?

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Posted 02 February 2011 at 14:07

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Get rid of Jace.

I'd also recommend some kind of tutor if you want to make sure you grab the crawler.

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Posted 02 February 2011 at 16:02

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So i was looking for other cards that might improve this deck when i found Cryptoplasm!!!! This card would allow more psychosis crawlers (up to 8 on the field, not 4 :P) Its like clone just better!

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Posted 02 February 2011 at 21:19

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Cryptoplasm is a great idea, only bad part is I can't find anything to remove for it.

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Posted 03 February 2011 at 06:32

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your completely right...i dunno what to take out either. Stoic rebuttal? No. Tome scour? no. Preordain? no. If you playtest and find a card that doesn't help you OFTEN, try taking it out for 2 or so cryptoplasm. Playtesting can never hurt ^^

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Posted 03 February 2011 at 11:38

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actually, you could take out JtMS for cryptoplasm...i just really hate that card. This would be a fairly cheap deck (without special lands) compared to other very good decks...which is why I am against that plainswalker :P

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Posted 03 February 2011 at 11:49

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Gaah, i can't stuff everything in one comment (i post it then remember something else I wanted to write -.-

don't get me wrong, JtMS really helps this deck. I'm just completely against that card in any deck

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Posted 03 February 2011 at 11:52

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My wife and I have 2 Mind Sculptors, so we basically share him. She has a few decks with him and I have a few. Since we both can't have a play set then we do what we can. But I do plan on putting test playing this soon. I have another deck similar to this. So it will simply transform into this one.

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Posted 04 February 2011 at 06:30

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So I tested the deck last night. Worked very well. But I did feel like it needed more counter spells. So here are the changed I made.

-2 Tome Scour's / +2 Mana Leak's
-2 Preordain's / +2 Cancel's

Once the deck got going I was drawing so much that it really didn't matter about seeing what I was drawing, and Tome Scour didn't do anything for me once Jace's Erasure was out.

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Posted 08 March 2011 at 06:43

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Time Reversal?

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Posted 08 March 2011 at 12:48

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Hmm, the draw factor of Time Reversal would be nice, but if I have a ton of cards in my hand. And Venser's Journal plus the Crawler out. It would hurt me rather than help me. Good suggestion though.

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Posted 08 March 2011 at 17:27

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I love the idea of this deck. Like it's actually such a rad idea.
Buttt, i do see a few things you could patch up.

vivisection, distant memories, and cancels. I think you should ditch them all.
even though you want card draw, I think card advantage is just as important.

the deck is 62 cards, so right off the bat, I'd cut 2 cancel.

vivisection is... more or less cute. and distant memories is good, in a sense, but do you really think your opponent will want you to draw 3 cards once you have your combo established?
I don't, so I'd put in 4 preordain in their place.
they're cheaper, and they can really speed things up.

Not sure how I feel about jace's erasure. I suppose it could help you, but if you're not really trying to mill the opponent, it doesn't really help you much.

this may seem odd, but I don't think you need venser's journal. yeah, the life is nice, but it seems like an expensive wasted card slot.
so if I were you, I'd cut the both of those for 2 jace beleren. those cards are madddd draw engines.

this deck seems slightly slow, so you may want to put in a fourth wall. I'd cut 1 stoic for this.

if you don't want to cut venser's journal, I strongly recommend cutting the zenith. 4 mana for 1 card? 5 for 2? 6 for 3? who cares if it shuffles back in, that's awful.

btw, you may want to switch your land base to b/w now, haha.

but thats my 2 cents, and I hope I helped. (:

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Posted 09 March 2011 at 21:02

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Good suggestions. I like using the Erasure because from where I draw so much it activates almost all the time. And easily either mill someone or at least nail a card that they need.

I normally use Vivisection to sac Oculus to draw 4 cards instead of 3. And Distant Memories I normally use early game to get things that I need or to draw more. Late game I use it to force my opponent into a hard spot. I either get a card that's going to help me win, or I draw 3 cards and cause more havoc.

And I see what you're saying about Blue Sun's Zenith. In the times that I have test played this I've noticed I mostly just hold it in my hand. So I'll remove it for some Preordains. And if you really think that I don't need the cancel's then I'll take them out for a Preordain and a wall.

As for Jace, I'm not sure if I'd need to run 2 Jace 1.0 and 2 Jace 2.0. But I will keep it in mind. Thanks for your 2 cents man.

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Posted 10 March 2011 at 07:16

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Now that I'm running white I'm also considering running Indomitable Archangel to protect my artifacts. Thoughts?

And some help with a sideboard would be great.

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Posted 10 March 2011 at 07:22

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Pretty similar to a deck I have which revolves around Psychosis Crawler and lots of draw. I went with the Surraker Spellblade / Distortion strike combo with lots of cheap counters like mana leak and spell pierce to both protect and bump up the draw from the spellblade.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=152915

If you don't mind giving other players cards too, then try Runed Servitor instead of Oculus. It's 2/2for the same mana cost but everyone draws a card. Might help late game with the Consercated Sphinx too.

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Posted 10 March 2011 at 09:01

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...and the Runed Servitor gives you more artifacts to hit metalcraft on your Stoic Rebuttal

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Posted 10 March 2011 at 09:03

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Nice suggestion on the Runed Seritor. I've made the switch. Any thoughts on a side board?

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Posted 10 March 2011 at 11:57

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Switch the swamps for plains, it's pretty jarring when you try to draw sample hands.

This deck seems to take a fair while before it wins, how long does it usually take you to pull off a win?

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Posted 11 March 2011 at 06:54

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As long as I can get the cards I need not long. Once I start the draw engine it takes only a few turns. Most of the time I have both Temple Bell's out. And the Sphinx only speeds things up with them out.

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Posted 11 March 2011 at 07:07

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sigh now i wish that path and o-ring were still in standard well i think that this deck is awesome but i agree that runnin jace 1.0 would help and if u really wanted to you could run venser although i dont see much of a point aside from bouncing wall over and over to draw would just add very little draw would also make them want to kill him faster rather than jtmc but again doesnt have amuch of a point aside from that and well vencers final which is amazing for any blue deck

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Posted 11 March 2011 at 06:57

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I thought about running Venser, but in the end I just didn't have room for him. And really like you said he'd only be good for blinking the Wall.

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Posted 11 March 2011 at 07:08

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I'd say keep the jace and just continually use the 0 ability he has because you still "draw three" which helps. Perhaps add another of the journals and remove a runed servitor. After all the journal is pivital for this strategy so you'll need to draw it sooner not later. My worry is that you'd mill yourself before the opponent though which would cause problems.

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Posted 11 March 2011 at 08:31

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Perhaps adding in a legendary Eldrazi to the sideboard would rectify this? To sideboard in against larger decks, or ones that I'm having trouble milling out.

And that's exactly what I use Jace for. Deadly when the Erasure and the Crawler is out.

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Posted 11 March 2011 at 09:59

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Have you thought about curiosity for those psyche crawlers?! =D

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Posted 11 March 2011 at 09:59

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Not a bad card. But it isn't standard. However, they do make an equipment from Scars that does the exact same thing. Infiltration Lens I believe is what it is.

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Posted 11 March 2011 at 10:07

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Ahem...Time Reversal.

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Posted 12 March 2011 at 01:44

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After thinking about that card, I realized that it would be a pretty good card to use. Especially if I have at least 1 Erasure, Sphinx, and Crawler in play when I play it. It would also be a good card against mill decks. So I'm thinking sideboard on this one. Thanks driftwood.

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Posted 12 March 2011 at 11:41

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My UW deck's also based around Psychosis as a finisher, but instead of mill with Erasure, it uses Surrakar Spellblade to fill a hand with cards. You should check it out!

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Posted 14 March 2011 at 12:21

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i can see where ur going with this deck, and i like the control in it, but it seems like thee arent enough low casting cost cards to draw off of. i would rather hace beleren instead of mind sculptor though.

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Posted 10 June 2011 at 15:47

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I would put in 4 Screeching Silcaw and 1 more Archivist for sure. I would think about putting in some Shriekhorns and some Vedalken Infuser's, they work great for any artifact with charge counters and you could potetially mill them with Shriekhorn alone. Also, if you go that route, might as well add some proliferation with Tezzeret's Gambit. Also, Grand Architect goes well with any blue artifact deck bc if nothing else people will waste kill spells on him so you can drop something next turn even better. I would also run 3 and 3 of the Mana Leaks and Stoic Rebuttals. Just take the white out tho, its trying to do too much.

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Posted 14 July 2011 at 21:07

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Deck has been updated, yet again. Please let me know what you all think.

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Posted 18 July 2011 at 14:21

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