Exalted Grounds

by Tyl on 14 October 2009

Main Deck (60 cards)

Sideboard (7 cards)

Creatures (2)


Instants (1)


Enchantments (2)

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Deck Description

The basic idea of Exalted, complemented by the use of Dueling Grounds. This deck incorporates most of the well-known Exalted cards.

The Armadillo Cloaks are added for the trample punch and can also be used to sacrifice a creature just to gain life.

Sterling Groves are used to protect enchantments as well as Tutor for them, which is why there are but 2 Finest Hours and Privileged Position. Bant Charms added for their versatality.



Please comment on the use of the Battlegrace Angel and my mana base. I feel the deck might not benefit from a 5 mana creature that much. Are there any instants or other cards worth considering? Thanks in advance.

Deck Tags

  • Tournament

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

46100034

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Exalted Grounds

Very nice setup. I cant think of any improvements, but then again I am fairly new. I think it looks very fun to play.

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Posted 14 October 2009 at 07:11

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Thinking about adding:

4x Glacial Fortress
4x Sunpetal Grove

And removing 4 island 4 forest.

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Posted 14 October 2009 at 09:59

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This deck looks very good! I'm runnig somethig very similar and it's really fun to play. I was first considering the Battlegrace Angel also, bud insted I've put there Stoic Angel as a main killer. You can cast her in 3rd turn and in 4th turn (when Battlegrace would come to play) you can attack with her for 12 (ideal draw, of course). And the untap-only-one ability works also very well under Dueling Grounds. I'd recomend some boosters in case of blocking (Wilt-leaf Liege or Honor of the Pure) and maybe Oblivion Rings instead of Armadillo Cloaks, but it depends on you offense/defense preferences.

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Posted 31 October 2011 at 17:43

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