Naya Naya Boo Boo!

by tyrsia on 29 January 2014

Main Deck (67 cards)

Sideboard (25 cards)

Instants (2)


Enchantments (4)

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Deck Description

Builds pretty slowly but everything feeds off large creatures. It's Naya minus green so the mana ramp is mostly gone.

I wanted a deck I could play Ajani in and do well in multiplayer, but it seems to need work. I get targeted early with counters or creature removal because my early creatures all buff stuff with power 5 or greater so people are afraid of letting me get out the big ones. Ultimately I'm not winning much.

This is a deck I own built within the limitations of cards I have lying around. I want to flesh it out a bit but would like to try a few things before deciding what to buy

Also, should I add green? I do have Maya, the Anima sitting in my collection but when I tried to play this with green previously, I'd get all the land but didn't have enough cards to get out the creatures.

How to Play

Bloodthorn Taunter goes out as early as possible. If I draw dupes of her, either exuberant, or the nurturer, I will play just one and hold the other in case of creature removal. If I get too many big creatures early on and not enough mana I'll cycle ridge rannet or yoked plowbeast to get things moving. Once I have 7 mana I'm casting something big, giving him haste, gaining life from him and having him do direct damage to opponents. Until then, I'm pretty vulnerable.

Suggestions please? Help!

Deck Tags

  • Naya
  • Ajani

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 795 times.

Mana Curve

Mana Symbol Occurrence

8001635

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Naya Naya Boo Boo!

I feel like Green is almost necessary in decks that try to get out big creatures early because of its massive Ramping capabilities.

Here are some good cards you might want to consider:
Woolly Thoctar- He is a little greedy on the mana cost, but 3 mana for a 5/4 is no laughing matter.
Spellbreaker Behemoth- This guy is a solid Naya card protecting your bigger guys from counters, and if your opponent is running counters then he is just a 5/5 for 4 mana which is a pretty sweet deal.
Cliffrunner behemoth- Could also be a solid addition to the roster because he hits 5 power, while bringing a lot of other nice effects to the table if you have all your colors. (Reminder: Lands are colorless, so they don't count for his abilities)

Trace of Abundance- A decent ramp card in naya colors
Druid of the Anima- Helps generate mana in your colors
Knotvine Mystic- Creates 1 mana of each color
Farseek/Search for tomorrow- can help you pull lands out of your deck and ramp up

Naya is one of my favorite color combos because I love to play big creatures too. I can help you swap cards in and out depending on what you want to add or take out. I hope these card suggestions help. :D

1
Posted 01 February 2014 at 01:06

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Thanks Freetacos! I actually have some of the cards you suggested. I have Wooly Thoctar, Druid of the Anima, and Farseek and Search for tomorrow.

I will adjust tonight after I have a chance to go through my cards, and post a new version.

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Posted 01 February 2014 at 01:31

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OK I added some of the stuff you suggested and some other cards I found that looked cool. Unfortunately I got torn up in multiplayer by people with blue control decks. Now what?

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Posted 03 February 2014 at 05:00

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The thing is when going up against control with your current deck, I feel like they start with a bit of advantage.

Reasons:
With you current mana curve, you provide little to no pressure on them early game which is where they are generally weaker.
They gain serious advantage when they use a 2/3 cost mana spell to counter a huge 7 cost creature.
Also control is just dumb, and anyone who plays it deserves to have no friends XD

How to fix:
You need to slim down the amount of big creatures you have while replacing them with some lower cost ones, so that you can get some early board presence.
You might also want to add a few early on threats, so your opponent burns some removal on them, leaving a gap for a late game fatty.

What I like in the changes you made:
WILD NACATL! She is probably one of my most favorite cards and was sad to see her get banned in modern. She is great because she can apply a big amount of pressure for 1 mana.
Glad to see Woolly Thoctar he is a great card if you can him out turn 3, since his base stats are crazy.
Druid of Anama, she is a great addition and I'm glad to see a playset since she can fix your mana well for a two drop making sure you get all your colors.

Kird Ape? Loam Lion?
These a 2 great cards that could really be great additions to your deck because of how much early pressure they can apply.

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Posted 03 February 2014 at 06:25

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