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Speed, speed, speed, speed. that's it. Its mathematically possible to win on turn 2.
Pump out small, fast creatures, make them unblockable, get to 10 poison counters before their game can develop, hopefully between turns 2 and 4.
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How do you win in turn 2? I see a maximum of 9 possible infect points in turn 2... Oh I see, you'd need multiple Mutagenic Growths. :-) I'd recommend Aqueous Form though, it's an Aura and gives you scry each turn... Check out my unblockable infect, it's not Modern legal, but it's a guaranteed win turn 2 - turn 5 max, hasn't ever failed me, not even in multiplayer.http://www.mtgvault.com/spiffmeister/decks/infast-2/
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