unknownhunter763

94 Decks, 542 Comments, 8 Reputation

very nice not the biggest fan of red but i do have to give kuldotha their due respect it is annoying and extremely quick. check out my extracting malice and biowarfare decks rate and comment. how does the spikeshot do for you in the deck?

0
Posted 18 May 2011 at 03:41 as a comment on Kuldotha Rust

Permalink

nice deck looks good check out my extracting malice deck its a rage extractor deck too mine is red white blue the only blue tho is the metamorph he is so good in the deck he can pretty much copy anyhting especially the extractor and phyrexian unlife is good in my build too also i run dispatch. rate and comment mine

0
Posted 18 May 2011 at 03:32 as a comment on Suicidal Rage

Permalink

i believe this is a good deck i dont like to play red but i think you should try something other than spikeshot elder you dont have pump so thats 3 mana 1 damage maybe add sparkmage in his place or something similar. you may have problems running out of your hand quick so maybe add tezzerets gamble the 2 life wont hurt you and 2 cards can be nasty for red and you can proliferate the shrine and koth with it. check out my extracting malice deck and some of my others. if you have any questions or suggestions just post me

0
Posted 18 May 2011 at 03:09 as a comment on Red Deck Wins

Permalink

stupid stupid stupid works really well very handy especially with only 15 mana but it tops at 4 with the wizard.

0
Posted 18 May 2011 at 02:48 as a comment on Goblin Shotgun

Permalink

i hate it and everybody dreads this when you play it have to give you props. it dont look like much but its one of those miracle decks thats a bitch

0
Posted 12 May 2011 at 23:41 as a comment on Global Warming

Permalink

he did not create a sideboard yet so i just threw one together

0
Posted 02 May 2011 at 06:28 as a comment on White/ Black Phyrexian Bloodchief

Permalink

yea basically the same as any other w/u control, no offense but there are differences. the guy at my local fnm runs a play set of baneslayers, and a hint of black but he main boards 12 counters 8 spot removal. 3 jace 3 or 4 gideon and 2 or 3 venser. also uses wall of omens and sea gate oracle and manlands

0
Posted 06 December 2010 at 01:36 as a comment on u/w control

Permalink

my bro runs a similar deck i posted it here check it out he does not use the beastmasters tho

0
Posted 06 December 2010 at 01:32 as a comment on Beastmaster Eruption

Permalink

privilaged position give all your permanents troll shroud and add prismatic omen so all your land becomes every basic land type so you can more easy get your other hondens out or joiner adept the other reason i say this is because you use slivers for mana and everybody hates slivers and those in particular are a nice target for removal and they will think you are playing a sliver deck

0
Posted 02 December 2010 at 00:46 as a comment on HONDEN HONDEN HONDEN

Permalink

thanks tyrant and fluffstar for the idea im glad you both like this version and yeah fluffstar i had to keep the skellies they are too good to pass up alot of people dont see that tho

0
Posted 02 December 2010 at 00:31 as a comment on wurmcoil idols

Permalink

you need more land than 14 i understand you have the opals but thats legendary so you should up the catacomb and shores to 4 each and add either some creeping tar pits or jwar isle refuge and add steady progress it lets you draw and card and it proliferates aswell maybe add the enchantment that whenever you cast a spell you proliferate and you really should add contagion clasps or contagion engine

0
Posted 02 December 2010 at 00:27 as a comment on throne of geth

Permalink

you may also want to consider some counter power just a thought

0
Posted 02 December 2010 at 00:19 as a comment on Sire of wits

Permalink

also i would add training grounds for the spawnsire ultimate incase they get rid of your mana myr. 2 training grounds + spawnsire = 1 mana 2 eldrazi sac 1 of those and get 2 more sac 1 and get 2 more= infinite eldrazi spawn for infinite mana for his ultimate ability

0
Posted 02 December 2010 at 00:18 as a comment on Sire of wits

Permalink

i suppose it does say any number of eldrazi you own from outside the game doesnt it then yea that would work or you could just spawnsire ultimate and swing and win with the 100+ annihilator

0
Posted 02 December 2010 at 00:16 as a comment on Sire of wits

Permalink

hey guys this is awesome to be on the upcoming list hopefully we make it to the main list any tips are welcome this deck does well in 1vs1 and large games the bad thing is you tend to make multiple enemies but with all the walls in here it helps with that i got anti mill cards in sideboard and usually the only problem i have is against red burn cause the card supply i give helps them but if i have the dreams out they dont want to play anything cause they will mill or kill themselves any questions just ask and i will be happy to answer if you like this +1 :)

0
Posted 02 December 2010 at 00:10 as a comment on Forced Dreams V2

Permalink

right on haha looks fun to play dirty lands eh i would say swarmyard it can regen a rat insect or squirrel and its a pretty dirty looking thing too but the only thing it can regen is the scutemob so yeah idk if you want it. also i would try to work in creakwood leige its pretty dirty b/g hybrid cost and puts a worm into play every upkeep and with the paradox haze thats more worms. and i would try to put acidic slime in the sideboard

0
Posted 01 December 2010 at 14:58 as a comment on The Dirty Deck

Permalink

hell yes my friend, hell yes lol imagine going two-headed lol. and like you said i'm glad we have mutual respect for each others work if you ever would like advice or anything just ask

0
Posted 01 December 2010 at 01:11 as a comment on Forced Dreams V2

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=27921

this is a great deck very annoying here is my deck that plays this deck alot right tyrant

0
Posted 01 December 2010 at 00:03 as a comment on Sadistic Annihilation

Permalink

nice deck i like it maybe add kozilek and a mass polymorph that way you could possible get all your titans and iona in 1 turn wouldnt that be fun the garukk is good incase you cant get your polymorph to just overrun with tokens maybe add beastmasters ascension aswell and take out set of the counters maybe take out the spell pierce for them that way you still have mana leak rune snag and miscalculation maybe take out the yavimaya coast for simic growth chamber. i read that you were thinkin about asking me to make a necropotence deck i will try it out and let you and dknight know about it

0
Posted 24 November 2010 at 02:59 as a comment on Metamorphosis

Permalink

thats cool yea i guess i didnt look at it that way nice spin on the vat control

0
Posted 24 November 2010 at 02:47 as a comment on UWB Vat control

Permalink

41-60 of 525 items