Forced Dreams V2

by unknownhunter763 on 15 September 2009

Main Deck (60 cards)


Sorceries (2)


Instants (4)


Planeswalkers (2)


Artifacts (4)

Sideboard (15 cards)

Sorceries (4)


Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

the updated version of my forced dreams deck this one works alot better, i took out most black made it mostly blue/white with splash of black lots of walls lol

Deck Tags

  • Control

Deck at a Glance

Social Stats

16
Likes

This deck has been viewed 2,945 times.

Mana Curve

Mana Symbol Occurrence

32281200

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Forced Dreams V2

tips and comments welcome i only tested this against 1 deck so far, aggro control black. let me know what u think please

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Posted 15 September 2009 at 00:47

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My god this is defiantly one of the most annoying discard/draws I've ever seen! (heh heh which means its doing its job) Love all the walls, perfect for sitting back and watching your opponent suffer... good work

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Posted 15 September 2009 at 10:41

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I like it. The only suggestion I would make is to penalize opponents for NOT playing spells as well. Or to add Isochron Scepter and Word of Command. Then you MAKE them kill themselves and they don;t even get to pick targets. Gross.

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Posted 15 September 2009 at 14:48

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ok i used this deck at fnm my god everybody hated me, i only lost 1 round, against r/g aggro, i milled against bant and won. and i won against b/r goblins, and i won against white weenie kithkin with lots of tokens i came in 4th place the walls pissed every1 off. before i won against bant we were on the time clock, she had a stoic angel, a rafiq and 2 finest our and 2 behemoth sledges attached to the angel i would have taken 60 but at the last second, i path to exile the angel and rafiq and won the next turn

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Posted 20 September 2009 at 03:46

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this is an amazing deck, goodness, i would hate to go up against it, there is almost no way around any of your walls they are either really huge with shroud or they cant die by damage or gain you life an you have lots of them. deffinatly thumbs up plus your o-rings and paths for removal, and in your sideboard even more walls and more removal. this is a rude deck its deffinatly doing its job

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Posted 20 September 2009 at 20:14

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Hahah wow I love it man the swans + dreams is sooo nice :P i would love to play this deck, see how it plays out and everything :)

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Posted 22 September 2009 at 19:04

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ik right the original build didnt have any white, but i needed stall and more draw and the birds and wall of fail did it lol thanks for the comment and rating

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Posted 22 September 2009 at 19:14

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its one of my new fav decks its really fun to play and watch the opponent not being able to do anything really and just watch their life total disappear

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Posted 22 September 2009 at 19:15

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It's sweet

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Posted 22 September 2009 at 20:22

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simply amazing

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Posted 24 September 2009 at 21:11

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thx guys there is a two-headed tourny tomo at my fnm im using thisand my buddy austin and me built him a blue, black, and red version of it. we arent allowed to have more than 4 copies of any card between the 2 of us, so for him we used 3 spiteful visions and 3 ketterekt parasite so we are effectivly running 10 dreams between us yay loopholes lol he also has mill and megrims main deck with haunting echoes too. its mean

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Posted 24 September 2009 at 23:25

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maybe add megrim? just incase you dont get underwolrd? idk but i hate to play these decks... its depressing to die because of the draw lol. n ice deck though!

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Posted 25 September 2009 at 15:07

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I like it good job.

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Posted 02 October 2009 at 11:38

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excellent, i would add Arcane Laboratory so that their hand is tied up even more, other then that this is perfect, excellent job

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Posted 03 October 2009 at 15:18

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just as a backup incase they manage to take out underworld dreams and then they just get a ton of cards to dominate with

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Posted 03 October 2009 at 15:18

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wall of deniel is awesome!!!!!!!!!!!!!!!!!!!!!!!

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Posted 03 October 2009 at 18:50

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You asked for my help and honestly, you seem like the kind of person who is willing to listen to someone and think about what I said so do not think I am trying to be offensive here in anyway. I just like it call it how it is from a professional viewpoint. Underworld Dreams is a great card in its own mind set, but I am going to just say this outright and hope you understand: It is not a good card. Yes, it looks like something viable to play but in all honesty it just does not get the job done. Since you have a deck built around it though, I can give you a few guides to follow though to help you along. If I were you, I would build a control deck strictly like my Land Still deck I have posted here, and use Underworld Dreams as the kill condition and win the game over a long period of time. Play W/B/U Control, using Heavy Counter, Mass Removal (Wrath of God or Damnation), Spot removal (Path to Exile over Swords to Plowshares ONLY because this deck will win very and life total is something that rarely matters, but for this deck it is important), and NO things to speed up Underworld Dreams. Playing cards to speed up Underworld Dreams like Howling Mine and Mythos only gives your foe more fuel to win faster with, often enough to pump more than the 2-3 they are taking from Underworld Dreams. Next, Planeswalkers ARE NOT as good as everyone makes them out to be. They are easier to kill than creatures, always die quickly to smart players, and rarely make a difference in the game. They are a win more card, a card that basically makes winning easier when you probably already have the game won anyway, the only good ones are the self sufficient ones likes Garruk who actually have very cheap abilities, do not cost much, have a really low super ability, and can easily defend itself. Next, a control deck really does not need to worry about taking damage is another this, life in Magic: The Gathering only really matters once a player reaches 7 or so life. Your goal with Land Still and a deck I am promoting you to build, is to get Underworld Dreams out quickly and let your enemy walk all over you and only counter what you HAVE to counter. Then once you get down to around 7 life, clear the board with Wrath of God or Damnation and then use your Control cards (counterspells, spot removal, Vindicate) which should have been building up in your hand the whole game. My Land Still deck uses Standstill (its famous and key card) combined with Man Lands like Mishra's Factory to widdle down an enemies life total and act as blockers occasionally as minor threats and get around the Standstill activation. That is my advice, take it or leave, but at the very least try and think about what I have given to you as advice and try to apply it to this deck or possibly others in the future. Regardless +1.

2
Posted 03 October 2009 at 22:58

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very slowely*

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Posted 03 October 2009 at 23:43

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Just wanted to catch up with you unknownhunter really quick, how are things looking on the new deck?

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Posted 08 October 2009 at 15:42

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>_>

God damn...This just might rival the evil factor of my Pure Evil deck. I'm not sure who'd win to be honest. I do know one thing though...if it was a multi-player game the other players would need to be cleaned up with a mop. =]

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Posted 01 December 2010 at 01:00

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hell yes my friend, hell yes lol imagine going two-headed lol. and like you said i'm glad we have mutual respect for each others work if you ever would like advice or anything just ask

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Posted 01 December 2010 at 01:11

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Awesome. =]

Care to take a look at my Dirty Deck? (damn that never comes out right)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=117461

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Posted 01 December 2010 at 01:20

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hey guys this is awesome to be on the upcoming list hopefully we make it to the main list any tips are welcome this deck does well in 1vs1 and large games the bad thing is you tend to make multiple enemies but with all the walls in here it helps with that i got anti mill cards in sideboard and usually the only problem i have is against red burn cause the card supply i give helps them but if i have the dreams out they dont want to play anything cause they will mill or kill themselves any questions just ask and i will be happy to answer if you like this +1 :)

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Posted 02 December 2010 at 00:10

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hey this is really really mean i like it ^_^ the only suggestion i would say is to add some counterspells cause it looks like that might help you out alot especially against the red burn and against a fellow blue deck

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Posted 02 December 2010 at 01:14

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Font of Mythos could be a pretty good addition...

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Posted 03 December 2010 at 16:19

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dark rituals...

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Posted 04 December 2010 at 03:48

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i know hunter he has tried font of mythos and he doesnt like it the howling mines suffice him pretty well and this deck is his extended legal so dark rits are out tho i agree dark rits are awesome

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Posted 04 December 2010 at 14:57

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I must say, I really enjoy this deck. I've seen some decks like this, but never quite fully competent... I am happy to say this would quite firmly end my little spree of pingers and sacs, if only I had a budget for ME during this season... Oh well, no use wishing the impossible, 8.3/10!

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Posted 07 December 2010 at 17:19

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Check out my deck i built, maybe people can add a few ideas :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=125855

I like constructive criticism, so if u find something thats completely just not there....just say it ^_^ please give reasons also!

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Posted 17 December 2010 at 09:31

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Wow - love the Forced Fruition! And I love this deck!!! Beautiful! I found the link to this one on the comment list of one of my favs, surewhynot, and I really am not sure whos is "meaner".

Frankly, I think yours would be easier to play, but less secure. This is not an aggressive control deck, so what do you do to protect your enchantments ask Underworld Dreams - which seem to be the spine of the whole strategy? What do you do when you force them to draw a naturalize or its equivalent - and eventually you will? Id like to see "Path to Exile" and "Plumeveil" out for some counters. In a deck like this, Dash Hopes would be beautiful, but whatever your preference is (I find everyone has a fav counter). Your call - it just looks vulnerable to me. Fun to play either way...

I have a deck that is, as of now, untested. My "Do These Jeans Make Me Look Fat " Deck has the same basic premise as yours is, but I have added two additional win conditions. I am not sure if it would work any better, maybe less so cause it is not as focused. I have added Forced Fruition, by your inspiration, to my sideboard. I am a little worried about the mana cost, but it could be a beaut!!!

The Deck link is : http://www.mtgvault.com/ViewDeck.aspx?DeckID=126164
Please, I think I might appreciate your advice in particular.

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Posted 20 December 2010 at 16:11

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