Myr Militia

by UnlistedShihtzu on 08 June 2011

Main Deck (60 cards)

Instants (4)


Planeswalkers (2)



Enchantments (2)


Land (22)

Sideboard (15 cards)

Sorceries (4)


Instants (3)


Artifacts (5)

Enchantments (3)

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Deck Description

A Myr deck with Karn and the infinite mana/ kill combo. The combo involves 2 myr galvanizers and any amount of myr that produce 2 mana, through a heavy arblest on one and it turns into infinite damage also.
The combo is just a last resort as you should be able to over power your opponent by boosting your myr with galvanizer and tempered steel. Whipflare is a one way pyroclasm for those really fast aggro decks out there, and dispatch and Karn can handle their big threats when they come out. The turbine works like a green suns zenith for your myr-(fetching up myr battlesphere). And the resevoir recurs them from the graveyard. This deck should be really fun for multiplayer but should also hang with the more serious tourney style decks out there. Tell Me What you think and feel free to give any advice.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,372 times.

Mana Curve

Mana Symbol Occurrence

120030

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Myr Militia

Just updated the sideboard 4 torpor orb to shut down deciever twin combos and other decks like allies. journey to nowhere agains valakut and other decks that rely on titanish creatures, crush and revoke existence for the cawblade matchup. Heavy arbalest for 1 more combo piece and another tempered steel to turn into more of an aggro deck if necessary.

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Posted 08 June 2011 at 03:36

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Why not just do a red sun zenith or fireball or something for the infinite damage
maybe a welder for the sake of repeating a fallen galvanizer
I feel like since you have so many mana producing creatures a myr superion would be pretty awesome as well

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Posted 08 June 2011 at 03:51

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i feel like heavy arbalest is safer than a red suns zenith just cause they can't redirect or reverberate your giant burn spell back to you. another upside of the arbalest is that it is an artifact so it helps you metal craft with dispatch. other than that it is irrelevent which one you have cause you kill them all the same. and myr superion is a good card but i feel that playing tempered steel makes him kinda irrelevent cause what if they kill your myr and your stuck with superion in hand. also the battlesphere is just a better card anyway. thanks for the advice though

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Posted 08 June 2011 at 04:08

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thehumanblob has deleted this comment.

Posted 08 June 2011 at 04:12

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