Red Blue Draw Burn

by Urza on 02 August 2011

Main Deck (60 cards)

Sideboard (10 cards)

Instants (4)

Artifacts (2)


Enchantments (4)

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Deck Description

This deck is based around drawing tons... making your opponents draw more... then burning them sky high to hell.

Howling Mines and Vision Skeins provide cards to trigger Runeflare Trap (use those spells during your opponent`s turns), and then we cast Cerebral Vortex or even Molten Psyche for a huge burn smash. You can also use Nin to snipe some of the lesser creatures and then cast one of those two spells to deal more damage directly.

Sure this gives them cards, but you`ll be burning them out faster than they can be casting them.

Best win strategy:
Turn 1 = bolt (17 life left)
Turn 2 = howling mine
Turn 3 = Snag anything worrysome if you must, then bolt again/plop another mine if possible (17 to at minimum 10 life)
OR
TUrn 3 = Gelectrode
Turn 4 = Use remaining bolts and snags, coupled with a gelectrode (if you havent already cast one, then do it now!) (from 10, this is basically a win, from 17 you can get them down to about 8)
Turn 5 = When it is their turn, respond to their drawing a card by casting seething song, vision skeins then runeflare trap and then wait. EOT them with a molten psyche or cerebral vortex. then if you have 1 mana remaining, bolt then if you must.

Now this is just ìf you get the best hand/deck setup ever, which means you end up winning turn 4 or 5 at the least. You could also just sub in the blasts and then go turn 1 bolt, turn 2 double bolt, turn 3 bolt and double blast. Thats assuming you got 3 Great Furnaces in a row in your hand.

Deck Tags

  • Burn

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0180340

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Red Blue Draw Burn

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