Test of Endurance

by uteller3786 on 25 May 2014

Main Deck (60 cards)

Sideboard (116 cards)

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Deck Description

Win with 40 or 50 Lifepoints

How to Play

The lynchpin is with Test of Endurance and/or Felidar Soverign. The objective is to add life points to win at 40 or 50.

Use Spirit Link, Reverse Damage, and Intervention pact when attacked to enchant their creatures or block the damage and add life.

Serra Ascendant and Wall of Shards are inexpensive creatures to protect you while you build up enchantments/lifepoints.

If for whatever reason you can't win with life gain, Serra Avatar, Divinity of Pride, and Ajani Caller of the Pride can overwhelm your foe.

There are MANY other cards that can work and boost, most are found in the sideboard.

This is a unique and casual/fun way to win. Works well with team play.

Risks:
Burn Deck
Mil Deck
Infect Deck

Deck Tags

  • White
  • Cleric
  • life points
  • Test of Endurance

Deck at a Glance

Social Stats

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This deck has been viewed 632 times.

Mana Curve

Mana Symbol Occurrence

6401500

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Test of Endurance

Nearly all your creatures have lifelink... I think you should use something other than Spirit Link... especially some protections (Mother of Runes, Aura of Silence, Sol Ring, etc.).

0
Posted 27 May 2014 at 22:16

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Oh, I see... you cast it on their creature essentially nullifying any damage it does (other than infect).... still think Divine Presence or some other defense cards would be better....

0
Posted 27 May 2014 at 22:23

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