Jhoira of the Ghitu EDH

by uthulien on 26 August 2012

Main Deck (83 cards)

Sideboard (1 card)

Creatures (1)

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Deck Description

Having fun with this awesome commander. I'm new to commander so if anyone has any ideas that could help this deck out please feel free to share.

Deck Tags

  • EDH

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 3,592 times.

Mana Curve

Mana Symbol Occurrence

0510200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Jhoira of the Ghitu EDH

Im Just starting a jhoira deck myself sir and I got quite a few ideas here for which i must thankyou. when I get a more finalized decklist id love to share ideas to make this deck a beast.

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Posted 26 August 2012 at 07:00

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Alright, sounds good! I love thinking about suspending an omniscience or a worldfire with her and the suspending like a rift bolt or something, haha. I do want to find out some cards that might make this better in group edh besides worldfire though, all the spells seem very target player and I dont want this to suck in group haha

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Posted 26 August 2012 at 15:09

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Since you are playing worldfire already I might also suggest decree of annihilation, boom/bust, or obliterate. Mass land destruction is usually pretty hated, but I think a lot of that stems from people using it to reset the game as opposed to finishing it. With Jhoira you can have a big critter or spell suspended when the mass land destruction goes off and once the suspended critter or spell lands you can basically destroy the table.

Here is a link to my Jhoira EDH deck if you'd like more ideas. Mine is a fairly cheep version because of real world money issues. If that isn't a concern for you, I might recommend Kozilek and Ulamog.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=372900

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Posted 29 August 2012 at 16:30

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Oh, and inferno titan landing after a worldfire is just so sexy.

Note: suspended creatures have haste when they land (I didn't know that for months)

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Posted 29 August 2012 at 16:31

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alright im back only took me two more weeks then I thought it would here it is

http://www.mtgvault.com/ViewDeck.aspx?DeckID=382815

So lets compare notes first I dont have alot if many of the nice duel lands so my mana ratio's a tad off. Also I really strugled with the decision to include clockspinning and the fury charm i mean i know its nice to get your stuff out quicker but it felt like they were dead slots if jhoira was say bant charmed to the bottom of your deck. Also i went a little heavier on the creatures with a little less counterspell. I am a fan of remand and the like but I guess i just personally am not much of a patient person so if i had more availability I would be less likely to save it for a good target. Also the one card i would say every one in R/U would need is mystic retreival I abuse the shit out of this card is a great way to play things twice if not thrice. not to mention rebounded returning four cards is just great utility so there's my first input.

also on the issue of land destruction I to am a hater of such cards I just find there not fun although like stated most if not all people play it as a form of delaying or reset which just makes for an unfun situation. So all in all i try to stay away from those kind of cards.

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Posted 07 September 2012 at 07:14

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