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Small creatures, drawing power, bounce and counter, Æther Storm + Pithing Needle.
Play creatures early, counter creatures, draw as much as possible. As early as fifth turn, play Æther Storm and Pithing Needle together to lock the game from any further creatures. Hopefully get a Coralhelm Commander prior to this, to level up and win. Abduction to steal any creatures they had out, or bounce them out of the battlefield where they can't return. If you're stuck after the Æther Storm is out, the Faerie Conclaves give you an opportunity at creatures when you can't otherwise cast any.
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