White/Black - Life Gain/Drain

by Valence on 15 February 2010

Main Deck (59 cards)

Sideboard (3 cards)

Sorceries (1)

Enchantments (2)

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Deck Description

It's a casual deck I'm trying to perfect. Ideally, you begin the game with Duress & Castigate to net you early card advantage. Hold off any attacks by casting righteousness on your blocking creature (which can gain mad life with the lifelinkers), or cast Batwing Brume.

With a variety of removal (Mortify, Oblivion Ring, Necrotic Sliver) and good amounts of life gain, you are in a position to end the game extremely quickly once dropping Sanguine Bond, especially with Tainted Sigils on the field as well. Against most decks, with the Bond out, simply sacrificing a Sunspring Expedition or playing Rest for the Weary will cause enough life-loss for the following sacrifice of a Tainted Sigil to be a killer.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2603300

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

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