Landgain Card Mill'er

by Vengeance on 29 May 2012

Main Deck (65 cards)

Sideboard (1 card)

Artifacts (1)

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Deck Description

A mill deck that revolves around Landfall mechanic & grabbing lands.

-Elixir of Immortality: Life gain and semi-anti mill as well as graveyard recycling if needed.

-Soratami Mindsweeper: Returns land(s), mill mechanic combo with Hedron Crab.
-Hedron Crab: Landfall Mill and chump blocker, low cost as well.
-Merfolk Mesmerist: Standard low cost creature that has mill ability.
-Geralf's Mindcrusher: Big creature with summon mill ability with an added bonus of undying.
-Stern Mentor: Soulbond to grant both Stern and another creature mill ability via tap.

-Khalni Heart Expedition: Take advantage of landfall, terramorphic expanse (2 counters), recollect (possibly), harrow, explore, and harrow.

-Terramorphic Expanse: works nice with Hedron Crab and Khalni Heart Expedition.

-Jace, Memory Adept: Need I say more?

-Memory Sluice: 4 card mill plus a copy of it to stack for a nice 8 card mill, certainly worth tapping two creatures imho.
-Recollect: Returning ANY card from the graveyard to your hand is nice
-Harrow: Both land gain and landfall mechanic to mill. Also helps Kahlni, not to mention Terramorphic expanse can be blown up for 2 lands instead of one.
-Explore: Another land on my turn is nice which can trigger Kahlni as well and who doesn't love drawing a card too.
-Tome Scour: Self explanatory. Low cost, high yield mill.
-Archive Trap: Terrifying card to mill 13 cards for 0 mana essentially.
-Dreadwaters: With high land gain this card can become a problem very quickly early in a game or a max of 24 cards in this case.

Ideas:

-A low cost nice way to remove Geralf's counter, possibly to also mill if the counter is removed similar to Ion Storm.

Any constructive feedback or comments are welcome.

Deck Tags

  • Mill

Deck at a Glance

Social Stats

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This deck has been viewed 1,083 times.

Mana Curve

Mana Symbol Occurrence

0333012

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Landgain Card Mill'er

Traumatize is not much of a good card actually, the more you use it the more the other copies are useless. You hae to absolutely drop it on turn 5 if you want it to be a litlle bit efficient, and by turn five with hedron crab and your other ''quick ways to mill'' you will top deck about only 15-20 cards for five mana. Instead you should really think about archive trap. Since you are playing in legacy/modern, everybody uses fetch and stuff. 13 cards for 0 mana is quite a lot better than archive trap, think about it.

Check out my try at a standard milling deck:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=340510

0
Posted 29 May 2012 at 20:21

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Archive Trap never occurred to me, thanks for the heads up.

0
Posted 30 May 2012 at 05:39

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@Manax I looked at all your milling decks, they look just awful.

0
Posted 05 June 2012 at 06:32

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