normalizer "mark 2"

by vgrundle33 on 07 May 2013

Main Deck (60 cards)

Sideboard (19 cards)

Creatures (8)

Sorceries (3)


Instants (8)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mill, with some good aggro thrown in. If you can get the nemesis or the wights to 20/20, aqueous form will end it immediately.

How to Play

Mill. A lot. Use their graveyard against them. Easy money.

Deck Tags

  • Mill
  • Aggro
  • Dimir
  • Modern

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,107 times.

Mana Curve

Mana Symbol Occurrence

0381600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for normalizer "mark 2"

I've been discusing mesmeric orb in creature-decks in the past, and most say it's not doable, but I have thought of a small twist with it.
If you have the mesmeric orb in play, you have several ways of exploiting it:

1: Target yourself with sewer nemesis, and "move" by playing stuff and constantly attacking.
2: play a carefull game, only attacking with 1 large critter, preferably jace's phantasm.
3: Play a real waiting game, just play hedron crab and from then on play as many lands as possible and as few creatures as you can live with.
4: It can really support avatar of woe.

My own stuff as a commercial:
http://www.mtgvault.com/wickeddarkman/decks/modern-mill-v4-esper/

0
Posted 01 July 2013 at 12:24

Permalink

Yo there, just poping in to tell you that two mill-decks have won nice places in modern, meaning mill is now doable!

And both run mesmeric orb :D
I've put the exact designs on my own "page", so go there and have a look if you wan't to try them out...

0
Posted 31 July 2013 at 12:18

Permalink

I never would have thought of mesmeric orb in this deck. That's a pretty good idea. I've been searching for avatar of woe, that's a hard one to find. Nemesis of reason too.

0
Posted 08 August 2013 at 15:16

Permalink

Mesmeric orb is a good card on it's own, milling about 8 cards from your opponent in average in a 5 turn game, so try it out without the other cards too :)

0
Posted 09 August 2013 at 09:36

Permalink

Here's what the two winning designs got in common:
4 hedron crabs
4 archive trap
4 visions of beyond
4 glimpse the unthinkable
3 cards giving slight card advantage (either snapcaster mage or augur of bolas)
2 cards discarding important stuff (either thoughtseize or surgical extraction)

0
Posted 13 August 2013 at 13:05

Permalink