U/R Isochron + Guildmage

by vikingincarnate on 28 March 2013

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (1)


Instants (11)

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Deck Description

Fourth of my casual decks. I'm posting them as they exist in their current form. All are, for the most part, inter-competitive, fun, and thematic.
I'm open to all suggestions. I don't care about legality, but themes are extremely important.

This deck is no fun. It isn't casual because people hate it. One of my least fun decks to play with and against. Seriously.

How to Play

Sit back, and draw-go.

Put things on your magic wand.

Counter things.

Memory Lapse the same spell every turn.

And if you manage to get guildmage and Training grounds out before you've gotten up to go play something more fun, Bolt to the face for however much damage you have on hand. Or boomerang all their lands and make them suffer. Who cares, you're already a goon for playing 4 Isochron magic wands.

Also, you CAN copy things you've put on the Scepter with the guildmage, so you should have card advantage throughout the game if you can resolve a stick with some piece of control on it.

Deck Tags

  • Casual
  • Izzet
  • Isochron Scepter
  • Training Grounds
  • Copy Spell
  • Combo
  • Control
  • Purple
  • Guildmage

Deck at a Glance

Social Stats

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Likes

This deck has been viewed 1,252 times.

Mana Curve

Mana Symbol Occurrence

0440230

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for U/R Isochron + Guildmage

Yea this looks really... really annoying.

1
Posted 10 July 2013 at 03:18

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Like I wouldn't even enjoy the game annoying.

1
Posted 10 July 2013 at 03:19

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Yeah, I don't play it very often. It either loses right away because it gets out-aggroed, or it wins in the most painfuly slow way possible.

0
Posted 10 July 2013 at 05:59

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