No Hand, No Land

by virtualwonton on 13 June 2013

Main Deck (60 cards)

Enchantments (10)


Land (20)

Sideboard (15 cards)

Creatures (3)


Sorceries (5)

Artifacts (4)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Destroy their land, make them discard.

How to Play

Pretty straight forward. Destroy land, make their discards painful.

Deck Tags

  • Land Destruction
  • Discard

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,594 times.

Mana Curve

Mana Symbol Occurrence

005600

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for No Hand, No Land

Desecrated Earth - land destruction AND discard - PERFECT CARD FOR THIS DECK!!

I'm working on a discard deck myself. The problem with these discard decks I find is that if the player manages to empty their hand quickly and consistently, you basically need the rack, rackling or shrieking affliction in order to win (it's good you have so many options). Also if they manage to replenish their hands quickly and consistently, it is hard to draw the cards necessary to make them continually discard to take the burn from the rack. I like that you also have both megrim and liliana's caress, as most people only have liliana's. I find that if I add some dark rituals and some drain life's in there, I can usually survive a bit longer and get things out a bit faster (first turn megrim is sick). Your land destruction combination is a good way of working around the discard deck problems as well. I would add a 4th hymn if you can - they are fantastic. Some other discard cards I like are:

Coercion - you can chose which card they discard
Cabal Conditioning - great if you play with multiple players and if you have some dark rituals since the cmc is 8
Ostracize - Great for a first turn elimination of a pesky creature of your choice
Unburden - 3 cmc for hymn to tourach with a cycle-for-2 option
Hypnotic Specter - 2/2 for 3 and if it deals damage to an opponent they discard a card (other options include abyssal specter and/or hollow specter)
Screeching Buzzard - similar to mindslicer but not nearly as good

Also, here are a couple of cards you might want to consider if you want to boost up the land destruction aspect of your deck a bit:

Sinkhole - 2 mana land destruction (the quintessential land destroyer in the game)
Dingus Egg - deal 2 damage to opponent every time they lose a land
Despoil - like choking sands, but can target any land, costs 1 more mana and automatically deals 2 damage
Helldozer - tap 3 mana and itself to destroy a land. If the land is non-basic, untap helldozer. Wash, rinse, repeat :)
Blight - enchant-land land destroyer
Strip Mine - not really necessary but something to consider
Maw of the Mire - land destruction and life gain (5 cmc though....)
Polluted Dead - 3/3 creature and when it dies, destroy a land

Hope this helps :)

0
Posted 14 June 2013 at 05:47

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Totaly agree....and you forgot to Mind Twist :)

1
Posted 14 June 2013 at 09:49

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Hahaha so I did. And stupor. There are also a ton of new creatures that do well with discard decks. I just cant think of any off the top of my head. A lot of them either have to do with the opponent having a big graveyard, or no hand, or something of the sort.

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Posted 14 June 2013 at 13:10

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Thanks for the suggestions! I totally forgot about Hippie Spectors...it's been too long since I've used them. Many of your other suggestions are either too expensive from a mana perspective or too expensive from a budget ($$) perspective. I added a few of the cards to the sideboard, although I don't play with a traditional sideboard. I use the sideboard area as a placeholder for alternate cards as I tune the deck. What do you think of the changes?

I'm trying to use this deck in a multiplayer format, and I think my biggest hurdle is going to be staying alive long enough to get cards like Liliana's Caress and Megrim out before the other players realize what kind of deck I'm playing and target me. :-)

Should I mix in some dark rituals to speed things up, and if so, what do I take out?
I really appreciate your help.

BTW, I could also use some help with my gate deck. I only have 3 decks, so it shouldn't be hard to find.
I'm trying to make it run a little faster.

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Posted 14 June 2013 at 22:26

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I like the remix, but I'm a little concerned about how you guarantee damage. I think you really need to add those dark rituals. Also, if you are going to have the land destruction, I think you need a little bit more of it so that you can guarantee that you have more of an opportunity to get the opponent to hold cards so you can play your discard cards. Also you need to have a way to deal damage from their lands, in case you can't get your discard combo going. Also the fact that you sideboarded the rack's, you might want to add a couple more shrieking afflictions just to make sure you get damaging cards out as soon as you can. Also playing land destruction in a multiplayer game can be tough, because you might have to focus one person. As a suggestion, but in keeping with your card list above, here is what I would put together. This is just my opinion though. There are many other variations of this deck that could work equally well. You just need to find a good mix for the games you play in and the decks you play against.

4x hypnotic specter
2x order of yawgmoth
4x rackling
4x liliana's caress
4x megrim
4x shrieking affliction
2x hymn to tourach
2x icequake
4x despoil
2x contaminated ground
4x unnerve
4x dark ritual
20x swamp

I also thought of a couple of other cards you may want to consider - some of these are really, really good:

Nyxathid
Whithering Specter
Cabal Ritual
Guul Draz Specter
Larceny
Scythe Specter
Demonic Hordes
Pooling Venom

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Posted 16 June 2013 at 07:07

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How do you plan to stop aggro decks with this? I built and have been play testing a discard deck that has been running into this problem...i was thinking about going the land destruction route to help, but a good rush can be pumping 6/7 dmg easy on turn three.

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Posted 21 June 2013 at 07:34

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Every deck has it's weaknesses, however to be fair, 6/7 damage by turn 3 is a little lucky too, unless you're playing against a weenie and/or burn deck. As I mentioned above, my discard deck includes some drain life's as well as corrupts to try and gain some life back in the event that I get rushed up front. The dark rituals however help to get things out faster. This deck can still screw over an aggro deck with the right starting hand. With a swamp and a dark ritual in your starting hand, you can pretty much play half the cards in the deck on turn 1. And if you go second, you can play land destruction on turn 1 to really screw with quick casting aggro. Then on turn two, play liliana's caress and go from there. A good starting hand changes games. That's why mulligans exist :)

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Posted 21 June 2013 at 11:34

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