Mill-Gro standard

by VoidAnubiss on 25 July 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Looking for a way to keep strong creatures and yet still keeping the mill as a win condition. who does not like a creature that just gets bigger as you play.

Deck Tags

  • Fun
  • Mill

Deck at a Glance

Social Stats

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This deck has been viewed 672 times.

Mana Curve

Mana Symbol Occurrence

0312340

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mill-Gro standard

I really like this list. It's probably one of the better mill lists that I've seen. There are a few suggestions I have. One thing is I feel like 12 sorceries that do nothing but mill is a little too much. The one thing that I do like about those sorceries is an opening of 2 lands, Jace's Phantasm, and 2 of those sorceries gives you an AMAZING start with an early 5/5 flyer. But you could easily fill those spots with more removal or counter spells. Another thing is Duskmantle Guildmage is VERY powerful in your deck. He deserves at least 3 maybe 4 spots because of his first activated ability. If you have a Consuming Aberration or better yet a Mirko Vosk and you activate that first ability, the Guildmage is going to do some serious damage. But I really like the deck and the idea itself and I think you definitely should continue refining and improving this list

0
Posted 25 July 2013 at 19:40

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