Standard: $30 Inf Sacrifice

by Vr on 27 August 2013

Main Deck (60 cards)

Sideboard (32 cards)


Sorceries (3)


Instants (13)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

**Yes I know the sideboard has more than 15 cards. If you replace the cards as suggested below you don't need the current cards in the deck in the sideboard**

If you're willing to spend more money:
- Use shock lands in sideboard (makes the deck move faster and more efficiently)
- Replace Gift of Orzhova with Desecration Demon (Blood Artist will give you the sustain needed and Desecration Demon forces them to sac a creature or take 6+ damage)
- Replace Diregraf Captain with Blood Artist (gives you much more sustain)
- Replace 1 Blood Bairn and 1 Bloodthrone Vampire with Geralf's Messenger (more zombies after replacing 4 above)

**SIDEBOARD**
- Use Disperse to deal with cards such as Rest In Peace (cards that exile creatures in your graveyard) and then you can combo it with an immediate Duress or Negate/Dissipate when they play it again.
- Use Saving Grasp on Gravecrawler to protect him from cards such as Red Sun's Zenith (cards that kill and exile)

My infinite mana combo decks:
Modern 1: http://www.mtgvault.com/vr/decks/12-infinite-combo-4turnwin/
Modern 2: http://www.mtgvault.com/vr/decks/20-infinite-combo-4turnwin/
Standard: http://www.mtgvault.com/vr/decks/standard-13-infcombo-4tw/

Check out my new standard legal $40 G/B Scavenge deck:
http://www.mtgvault.com/vr/decks/standard-40-devour-the-dead/

How to Play

This decks main combo is Gravecrawler and Rooftop Storm. Rooftop Storm allows you to sacrifice Gravecrawler and recast him for free.

You can sacrifice Gravecrawler to...
- Make Blood Bairn infinitely massive + Artful Dodge = Kill
- Make Bloodthorne Vampire infinitely massive + Artful Dodge = Kill
- Make Grimgrin, Corpse-Born infinitely massive + Artful Dodge = Kill
- Endlessly deal 1 damage to your opponent with Diregraf Captain + Blood Bairn/Bloodthorne Vampire
--- If you replace Diregraf Captain with Blood Artist this also gains you life but you need to have another zombie on the field

Use Gift of Orzhova of Blood Bairn or Bloodthrone Vampire to give them more reliable hits and a lot of sustain via lifelink.

Use Diabolic Tutor and Sign in Blood to find the right cards for your combo.

I tried to add as many combos and threats to this deck while giving plenty of opportunities to search your deck/draw for the cards you need while keeping it cheap.

Any advice is appreciated. Thanks.

Deck Tags

  • Standard
  • Budget
  • Infinite Combo
  • Vr

Deck at a Glance

Social Stats

54
Likes

This deck has been viewed 7,490 times.

Mana Curve

Mana Symbol Occurrence

4163500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard: $30 Inf Sacrifice

Until it rotates out, Blood Artist paired with Sanguine Bond works deliciously well in a sacrifice deck.

1
Posted 27 August 2013 at 18:06

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Wow. I completely forgot about Blood Artist! Hes kinda pricey so I'll add him into the sideboard but hes an insane replacement for Diregraf Captain. Thanks!

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Posted 27 August 2013 at 18:09

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No problem. My nephew has a very similar deck I helped him put together.

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Posted 27 August 2013 at 19:34

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well, other than you need a zombie to replay Grave Crawler from your graveyard? but otherwise i'd be all for blood artist since, it's THE black sac card of choice in standard as of... a while ago.

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Posted 27 August 2013 at 21:25

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Oh right, I forgot that part of Gravecrawler. I added into the How to Play section to make sure you have another zombie out if you use blood artist and added more zombies to the deck. Thanks for letting me know!

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Posted 27 August 2013 at 22:16

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My buddy has a deck like this more focused on token generation than beefing up things like Blood Bairn. He uses Grimgrin, Corpse-Born and it's extremely annoying. Not only can you make him permanently stronger with each sac, but you also destroy target creature each attack. It's a $1.00 card. I'd pull out the card fetch and put in more Zombies - your whole combo relies on having at least one zombie on the board... as soon as your playgroup knows that then they'll do their best to prevent it.

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Posted 27 August 2013 at 21:32

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Geralf's Messenger Fixes the lack of Zombies Problem and gives you a replacement for Ashmouth, Since he really doesn't do much for the deck.

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Posted 27 August 2013 at 21:46

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Ok. So I removed 1 Blood Bairn, Bloodthrone Vampire, and Altar's Reap to add in 3 Moan of the Unhallowed. I think Geralf's Messenger is stronger than Moan but he's pretty expensive so I put him in the sideboard.
I also replaced Ashmouth with Grimgrin because he's a zombie and can become an equal threat.

Let me know what you think of the changes, thanks.

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Posted 27 August 2013 at 22:36

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-2 Rooftop Storm - certainly don't want more than one in your hand.
-2 Diabolic Tutor
Swap Alter's Reap for Sign in Blood
-2 Lethargy of Blood
-2 Dispel
-1 Blood Bairn
-1 Bloodthrone Vampire
+2 Ultimate Price/Victim of Night - More removal and diversification choose one or both really.
+4 Dimir Charm - Mine and removal in a one package.
+4 Butcher Ghoul
Minimum 2 more mana.

Looks mostly complete, should you add all this removal, you'll have a better chance to either get to your combo or win before that is necessary. Good luck.

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Posted 27 August 2013 at 22:46

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I made the changes. They all made sense to me and were cheap so thanks. I especially like the addition of Butcher Ghoul for another zombie and creature I can sacrifice.

The reasoning for 4 Rooftop Storms was because I originally built the deck around the Gravecaller + Rooftop Storm combo then never really looked at it again.

Good advice.

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Posted 27 August 2013 at 22:57

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Other options / ideas:
Skaab Goliath
Dread Slaver
Havengul Lich


Since you're running card fetch anyway, casting Rooftop Storm with one or two of these in your hand makes your endgame more fierce... It doesn't come out often enough in my Zombie deck, but Grave Betrayal is a great morale drainer once you get the big monsters out. If you're even thinking of going modern - Death Baron!

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Posted 27 August 2013 at 23:12

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I feel like these cards are too high mana cost and I don't really have a place to put them. My endgame is focused around the infinite sac combo so it's already pretty strong. Thanks for the ideas though.

I'll look for a spot to put Havengul Lich because I really like it, but I don't know if I can fit it in.

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Posted 27 August 2013 at 23:34

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Yeah, I'm just spitballing - I like your deck as-is, really.

I think that lich would be great in a Black/Blue mill deck, espec with something like Chromatic Lantern to ensure you have the rigt kind of mana - playing everyone else's creatures sounds like a lot of fun.

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Posted 27 August 2013 at 23:38

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Bone Splinter is a good option, especially in the SB. The biggest threat against spot removal is Olivia, your only options are Splinter and Tragic Slip for the most part.

1
Posted 28 August 2013 at 07:14

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Yeah, sutangi suggested Bone Splinters too. I think I'll go with Tragic Slip though simply because it's an instant. Ill replace Victim of Night with it.

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Posted 28 August 2013 at 14:43

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Anyone else find the artwork for Blood Bairn absolutely adorable?

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Posted 28 August 2013 at 01:58

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She's the cutest <3

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Posted 28 August 2013 at 02:17

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What about bone splinters for removal? it doesn't have limitations, other than you have to sac a creature... but that shouldn't be a problem ;)

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Posted 28 August 2013 at 02:09

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It's a good card but I'd rather have Doom Blade and Victim of Night in case I don't have a good creature to sac. And those only cost 1 more mana, which I would have to pay next turn anyway to respawn Gravecrawler. No limitations is nice though so I'll consider replacing Victim of Night with it.

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Posted 28 August 2013 at 02:16

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please comment my human deck

http://www.mtgvault.com/sora119/decks/were-just-ordinary-people/

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Posted 28 August 2013 at 15:27

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Instead of dimir charm u could put mizzium skin, so when u swing for the win nothin can stop u ;P

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Posted 28 August 2013 at 15:57

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Dimir Charm is a stronger card for the game in general as it can kill creatures or counter spells. My creature can already be unblockable with Artful Dodge and if they use something to stop it I can counter the spell with Dimir Charm.

It's a nice idea but I feel Mizzium Skin works better in decks that get benefits from casting instants and sorceries. Thanks for the suggestion though.

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Posted 28 August 2013 at 16:03

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Plus Dimir Charm allows you to basically scry 3. Extremely helpful when looking for that missing ingredient.

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Posted 28 August 2013 at 17:44

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Of course.You can always counter a SORCERY with dimir charm. It wont work to counter anything that will come for u when u are swinging.
But ok...forget about my sugestion of mizzium skin.
Also, u dont need butcher ghoul here. Add counters instead, negate or dispel, cause that dimir charm ain't countering shit...
Or just add more vampires..you will need them to win, and since u only have 4 of them, I suggest you to add at least 2 more
Moan of the unhallowed is definitly not needed here.

Your deck only needs this cards to work..the rest is helping cards, like counters and removals:
gravecrawler, rooftop storm, blood bairn, bloodthrone vampire, diregraf vampire(not needed but its bery good here. Can be replaced by blood artist)

So... Doom blade,slip,dodge,tutor,sign in blood,charm and counters. These are the cards that u need

Grimgrim is nice, but only slows you

1
Posted 29 August 2013 at 20:27

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Dimir Charm is just a better card than Mizzium Skin, but I agree Moan is an unnecessary card which would be better served as 3 Syncopate or Think Twice or another set of zombie/sac vamp.

1
Posted 29 August 2013 at 21:34

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How does that look. I removed 2 Butcher Ghouls and 3 Moans. I put in 3 Syncopate, 1 Blood Bairn, and 1 Bloodthrone Vampire. I like to have at least 2 Butcher Ghouls because they're zombies and you can get the combo going if you don't have Diregraf Captain out.

Thank you both for the advice.

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Posted 29 August 2013 at 21:47

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Butcher Ghoul is so hard to deal with, plus it's a zombie. It's just a great undervalued card that you can sac twice. I thought it was fine before, I personally wouldn't play Moan of the Unhallowed...ever, but that's just personal preference.

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Posted 29 August 2013 at 23:16

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What do you guys think about replacing the Grimgrin, Corpse-Born with Gift of Orzhova? or maybe more control cards?

I feel like Orzhova would make vampire attacks more reliable and would give the sustain needed since Blood Artist is in the Non-Budget deck. Also Grimgrin is pretty useless.

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Posted 30 August 2013 at 03:24

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If you really wanted a game changer, I suppose Mikaeus, the Unhallowed would fit. It's not the best option, but he's a zombie that buffs and gives undying.

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Posted 30 August 2013 at 16:27

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For this specific deck I feel like Mikaeus is just a weaker Rooftop Storm because he costs 6 mana. He's also an expensive card money wise.

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Posted 30 August 2013 at 17:16

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I would vote for negate/dispel, but gift of orzhova is great too.
And by the way, did u play tested it already? How are u feeling about lands?
Getting to 6 mana with 22 lands can be dificult, I would avaliate if there is a chance to put more 1-2 lands

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Posted 30 August 2013 at 18:29

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No, I don't have the cards. I just made the deck for fun.

I do have Negate and Dispel in the sideboard if you wanna swap those out. I just put in Orzhova for the sustain since Blood Artist isn't in the main deck.

As for lands I do agree it would take a while to get to 6 lands with 22 lands. I wanted to make the deck threatening even if you don't have the Rooftop Storm out. For example with only 4 Swamps out you can pump Blood Bairn up to a 12/12 until EoT with just Gravecrawler sac and if you sac a butcher ghoul twice she's a 16/16. Because of this I don't think 24 lands is necessary.

If you do play it let me know how it goes and if it works better with 24 lands.

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Posted 30 August 2013 at 19:37

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The biggest problem that your gonna face is trying to get out the rooftop storm so that you can pull off the combo. As soon as people know that your playing a combo deck they will sideboard against it, adding enchantment removal. Also, this deck will really struggle against cards like scavenging ooze and RIP so you may want to think about adding solutions to them.

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Posted 28 August 2013 at 16:32

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I hadn't considered that scenario, but even something as simple as Red Sun's Zenith could shut the combo down... maybe sideboard a few saving grasps? At the end of the day, the deck shouldn't rely entirely on the combo anyway but it's good to have a backup.

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Posted 28 August 2013 at 16:35

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Hey, if you're just slumming around take a look at my merfolk deck and let me know if you see many chinks in the armor:

http://www.mtgvault.com/doctordelt/decks/merfolking-it-up/

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Posted 28 August 2013 at 16:37

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Posted 28 August 2013 at 16:40

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That's awfully rude. I suppose being an asshole for no real reason must have some sort of appeal but I can't really see what it is. I'll leave you to it.

2
Posted 28 August 2013 at 16:46

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Well the deck doesn't completely revolve around the combo. With 5 mana you can get Blood Bairn to be a 10/10 unblockable. The combos in the deck are greatly intensified and made infinite with the Rooftop Storm but it isn't completely necessary. You also have two in your deck so you can Diabolic Tutor for a second one and if they aren't dead yet you're probably doing something wrong.

Scavenging Ooze would shut the deck down pretty hard but you could just Doom Blade/Tragic Slip it.

I added Saving Grasp to the sideboard but I'm really not sure what it would replace.

I'm not sure what I could do about Rest in Peace. Any ideas?

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Posted 28 August 2013 at 17:03

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Duress is always the best option when dealing with opponents SB.

1
Posted 28 August 2013 at 17:33

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That's perfect.

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Posted 28 August 2013 at 17:56

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Cyclonic Rift the Rest in Peace, then counter it with something like Counter Squall, which is my favorite Dimir counter.

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Posted 28 August 2013 at 18:11

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The problem with duress is that once it's on the field there is nothing that you can do. You may want to add a few negates and cyclonic rifts or just plain enchantment removal. You could just add a card like endless ranks of the dead to just overpower your opponent

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Posted 28 August 2013 at 18:15

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Cyclonic Rift is kinda expensive but I'll put it in the sideboard anyway. I'll add in Counter Squall but another combo would be Cyclonic Rift into Duress.

Thanks for the advice.

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Posted 28 August 2013 at 18:17

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I suppose Disperse would do, you could then Dimir Charm your opponents deck and put that card and another card in the yard. Duress is a fix, not an end all be all. The other option would be to load up your SB with counter spells like Negate and Dissipate. That would mean siding out equal amounts of removal which wouldn't be a bad thing against decks with few creatures.

1
Posted 29 August 2013 at 02:40

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I added them. I realized Countersquall was not Standard legal so I removed it. Disperse and Cyclonic Rift work the same, Disperse costs less money but Cyclonic Rift has an Overload cost so I'm keeping both in. I added in Negate and Dissipate. Thanks again for all your help with the deck mcflyguy.

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Posted 29 August 2013 at 03:09

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I added into the Deck Description more about cards in the Sideboard. Let me know of other cards that work with the deck that I can add into the Sideboard.

Thanks everyone for their help in making the deck better!

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Posted 28 August 2013 at 18:23

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Nice Deck, I just made this one, http://www.mtgvault.com/dragon77/decks/cruel-radkos/

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Posted 29 August 2013 at 14:57

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I love the concept, I realise you're going for a quick kill deck but a few personal thoughts include:

I imagine flyers could prove tricky if they're not kept under control with your instants. It'd be interesting to see how it rolls in a game. With only 2 cards, Gift of Orzhova for life gain and since Gracecrawler can't block, you might find yourself throwing important creatures in the way of attackers to keep your life total up.

- If faced with the prospect of a longer game, I'd suggest "Midnight Recovery" which would help in getting creatures back out.
- "Shadow Denizen" could work better than Artful Dodge if you know the deck your against.
- Also, I used to like Sign in Blood - but really it's 2 mana, 2 life for 1 extra card as Sign in Blood is taking up a slot in your hand. As such, with your mana cost reasonably low I much prefer "Underworld Connections". Though in both instances, a little life gain might be needed.

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Posted 30 August 2013 at 16:36

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Add gnawing zombies in there, it would help alot

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Posted 31 August 2013 at 16:57

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Gnawing Zombie forces you to pay 2 mana to sac your creature when you can already do it for free with a vampire and give it +2/+2. The deck also already has the 1 damage when a creature dies from Diregraf Champion and if you use Blood Artist from the sideboard you also get the life.

It's not a bad card but doesn't really have a place in the deck in my opinion. Thanks for the suggestion.

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Posted 31 August 2013 at 17:07

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the reason I said gnawing zombie is because you have blood barin in the deck and it is a vampire and the gnawing zombie is a zombie and to cast gravecrawler you need to have more zombies in the deck, I would add gnawing zombie and sanguine bond or take out artful dodge and put in tenacious dead and take out tragic slip to add grim return.

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Posted 31 August 2013 at 19:32

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I already have 10 zombies in the deck and I'm not looking to remove more control. Those changes just aren't what I was going for with this deck.

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Posted 31 August 2013 at 20:20

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You could consider Driver of the Dead, as it would help bring back your combo pieces if you don't have a gravecrawler, and sort of acts as a pseudo-inf combo. You might also consider splashing green for stuff like Lumberknot (iirc), and a faster deck in general because of ramp options and stuff like Geist.

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Posted 25 September 2013 at 00:18

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having only 4 outs to make this deck work is not very good...
after sideboarding, 1 surgical extraction completely destroys your deck.
temporal pumping of creatures is not the best aswell... i wouldn definitely put 4 quest for the gravelords in there...

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Posted 19 February 2014 at 12:06

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