Vulcantorix

149 Decks, 46 Comments, 8 Reputation

He's got one just can't remember all 15 cards I know its, Tormod's Crypt, Rest In Peace, Snapcaster, forget what else though lol

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Posted 27 October 2012 at 20:03 as a comment on Yabs Deck

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I like it , looks alot like one I built around Krenko, except I dont use lighthouse or arms dealer, I play Rummaging goblin instead, since his draw is just a no cost tap. I also just run all 4 arsonist main. and I dont see the point really for 2 teleportals when you have 2 rift, personally id drop teleportal for 2 more rift, unblockable vs. nothing there to even block lol.

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Posted 25 October 2012 at 16:13 as a comment on Krenko's Factory

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Do kinda find Atlas useless so I did drop it for Mortars, but I really dont like Hypersonic, or Thundermaw in here, I have 1 sorcery being bonfire (2 now with mortars) so Hypersonic is kinda pointless, and Tamiyo definately takes priority over a turn 5 Thundermaw in almost any case especially with fog bank to handle fliers. Electrickery is a good possibility, I hate Syncopate, it often can cost more than your willing to want to pay and then id rather just run cancel lol. I fell in love with negate main deck because EVERY deck playing white now runs Terminus, and negate cheaply just replies with, how bout not. and when they miracle something else theres snapcaster to bring it back and say I dont believe in miracles lol

Ill definately check your deck out, thanks for your ideas ! :)

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Posted 25 October 2012 at 16:04 as a comment on Infinite Ping! (Standard!)

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^ ^ ^ Cyclonic Rift puts them back in their hand, Terminus is miracle W , put all creatures on the bottom of their owners library like Helios said, and the entire deck is wrapped around them even playing creatures to begin with which Is why I run a decent amount of my own creatures in mine like Ash Zealots and Resto Angels, I saw alot of decks at the grand prix to goto Chicago last weekened playing U/W control with Angel of Serenity and Entreat being their ONLY creatures they did pretty well too, and well you cant bounce back an angel token lol (i did place 2nd though with my R/U Guttersnipe Control deck its nasty, when you have curiosity on a guttersnipe rewind a spell they cast, shock them 2+ and untap your lands, then empty your hand the end of their turn for 10+ and draw a new hand basically, it annoyed alot of people lol)

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Posted 24 October 2012 at 01:18 as a comment on Standard Control URW

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Like what you've done with my idea, ill definately be adding the conjurer's closet, even at 5 cost it makes end game creature snags deadly on your opponent, Still not much of a fan of the verdict here though, I like my terminus instead, since the main point is taking their creatures from them even if it is late game, Terminus gives them a chance to replay the creatures later on for me to take again where Verdict doesn't usually lol.

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Posted 23 October 2012 at 15:43 as a comment on Standard Control URW

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O Ring and Detention sphere isn't just for creatures, they exile any non-land permanent, thats planeswalkers, artifacts, enchants, auras, etc. that leaves them with hard casting random spells. From their more than likely empty hand.

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Posted 23 October 2012 at 04:26 as a comment on Wings of an Angel

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Ghoulcallers chant is a little better than Disentomb for this deck i noticed too, as it returns 2 creatures to my hand instead of 1 with almost all of them being zombies.

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Posted 04 October 2012 at 04:09 as a comment on RTR Zombie Trolls

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Vraska would be nice to add, but shes a little too slow for this setup, I may throw in the disentombs, I'm also going to definately add a few Veilborn ghouls because they will work retardedly good with Lotleth troll , Discard ghoul, Play a swamp return ghoul to hand, Discard ghoul again lol.

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Posted 04 October 2012 at 04:05 as a comment on RTR Zombie Trolls

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I was thinking about Splinterfright, but his milling ways, could be counter productive to the troll lol, was considering disentomb but figured the only things id be bringing back would be , corpsejack and ghoultree really, since most everything else has its uses in the graveyard. I threw in trestle troll just to handle pesky fliers, but you're right he is a waste of space in an aggro setup lol may exchange him for another useful graveyard creature, possibly butcher ghouls or something.

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Posted 04 October 2012 at 02:34 as a comment on RTR Zombie Trolls

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Intruder Alarm + any Tap to put a creature in play...

But I like this one even though its long it does it all pretty much. and is mono colored.

Thousand Year Elixir + Krenko, Mob Boss + Mana Echoes + Voltaic Key + Pandemonium

Infinite Goblins, Mana, and Damage all in one.

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Posted 09 September 2012 at 06:52 as a comment on INFINITE COMBOS!!!!

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Intruder Alarm + any Tap to put a creature in play...

But I like this one even though its long it does it all pretty much. and is mono colored.

Thousand Year Elixir + Krenko, Mob Boss + Mana Echoes + Voltaic Key + Pandemonium

Infinite Goblins, Mana, and Damage all in one.

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Posted 09 September 2012 at 06:30 as a comment on INFINITE COMBOS!!!!

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Coalition Flag is an awesome card to play with Swans, could also let you keep all your Phantasmals in play ;) since they couldnt be targeted once Flag is out.

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Posted 30 August 2012 at 15:00 as a comment on The Ugly Duckling

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Comment and let me know what you think.

Ive ran it through mock play 10 times and had Marit Lage in play 7/10 times in under 4 turns, (2 Mulligans)

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Posted 29 August 2012 at 15:07 as a comment on IN THE DEEP END

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Alot of people in my area try playing turbo fog, it gets wrecked by any kind of spell focused decks or other control decks or Straight Mill focused decks, alot of people throw Snapcasters in to replay the fogs and mana leak to stop direct damage, but even then theres no real defense against spells.

The one T Fog hybrid deck I have seen work well is R,G,U dropping out Terminus, Judgment and Safe Passage for Bonfire (They run the Snapcasters to make up for the loss of Passage), They also use Increasing Vengeance and Chandra with Sculpt. for about 28 cards lol, that does get really annoying. When they drop that on turn 5, and repeat it on turn 6 with a Snapcaster....GG. The other annoyance is Chandra's -6 , that pretty much clears the board completly removing the need for terminus and judgment

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Posted 27 August 2012 at 13:43 as a comment on TURBO FOG

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So far I haven't had a problem with any good aggro decks, but thats just with local casual play, in tournaments I can see what you're saying, I was thinking of dropping the dragons for Augur of Bolas and Fog Banks, and 2 Redirects for 2 Chandra's and see how that works.

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Posted 12 August 2012 at 02:00 as a comment on Mental Annoyance (Standard Control)

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Thanks for the comments guys, I have slumbering in here, just for the "fear factor" who wants to even attack someone that has them in play ? not to mention when it hits 5 counters and they decide to remove it, you can counter most of the removal or destroy spells, and by that time the Phantasm(s) should be 5/5 flyers aswell, and if you caught an early Talrand you should be sitting on a good amount of drakes, but thats really all Slumbering is there for , Mental frustration from him.

I will remove a few lands for Sulfur Falls

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Posted 09 August 2012 at 16:36 as a comment on Mental Annoyance (Standard Control)

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I would also suggest fitting in Ion Storm somewhere in your deck if removing counters is what your gameplan is, Ion Storm is awesome for that, as it deals 2 damage for each counter you remove from a permanent

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Posted 06 August 2012 at 04:15 as a comment on never ending Undying

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Thank you for the comment on my Krenko deck, i found his tap ability to be simply insane coupled with some older cards, as for the Will o the Wisp, I would say putting in 2 or 3 Slumbering Dragon as his "awakening" revolves totally on the counters he has on him , hes an insane control card cuz no1 wants to attack you when you've got him out and moving counters around to wake him up well, not much beats an 8/8 flyer for 1 , sure beats the hell out of will o the wisp ;)

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Posted 06 August 2012 at 03:57 as a comment on never ending Undying

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Just wondering why your playing Scalding Tarn in mono red instead of just playing 4 more mountains. Other than that deck seems solid and straight forward.

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Posted 06 August 2012 at 01:47 as a comment on HARD and FAST

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Thank you, I was contemplating the Seething Song's before, Just had the fit of rage in for Dragon hatchling for early game, but seething song is a bit better, not really a fan of quicksilver amulet though, with a shaman and incubator or 2 of either one out all the dragons cost just RR instead of needing 4 colorless with the amulet. Added a 4th Shaman and Outcast though for sure.

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Posted 02 August 2012 at 17:35 as a comment on Dragons

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