One-drop Series: Green!

by Vyndren on 09 October 2014

Main Deck (60 cards)

Enchantments (4)


Land (16)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Tired of never having enough mana? Wish you didn't have to use valuable card slots for mana acceleration? Or do you just really like one-cost spells? Then look no further!
The One-Drop series is a cycle of decks for each color, guild, wedge, and shard, with each deck being comprised of only one-cost spells. These are also semi-budget, so as to be affordable to make and play!

How to Play

This deck has only three creatures, none of which appear very threatening on their own. However, that is why there are pump spells aplenty! With either Glistener Elf or Charging Badger out, things like Giant and Mutagenic Growth become much more powerful. Magus of the Vineyard even makes a turn two win with Glistener Elf even more feasible, allowing us to cast more than two of our non-mutagenic pumps!

As always, if you have any suggestions to make this deck better (more budget-efficient, better synergy, etc.), please let me know!

Deck Tags

  • Modern
  • Modern
  • One-Drops
  • Green
  • Aggro

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,305 times.

Mana Curve

Mana Symbol Occurrence

000044

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for One-drop Series: Green!

Really awesome. I'm a huge fan of low mana costs as I consitently get mana screwed nearly every game (also huge fan of large mana pools). This probably needs some survivability, so I'd suggest Fog. There's an M13 version that would fit nicely. That way, if the game lasts into later turns, opponent attacks you, you play Fog, you attack, you win. Just a suggestion. As for what to take out to put in Fog, I would make some Instants have three copies to put three Fog in. But really awesome idea for one-drop deck.
Edit: maybe Ranger's Guile would add some more fun in avoiding targeting of your creature by burn or destroy target creature spells.

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Posted 10 October 2014 at 16:27

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Thank you! I hadn't even thought about that occurence, I'll add both of those! Imagine the opponents face when he finds out I main-decked a fog lol!

0
Posted 13 October 2014 at 12:11

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