Wardog88

1 Deck, 12 Comments, 0 Reputation

um, im thinking splash green in it, slight ramp to get out the rats faster and drop a slumlord asap, run parallel lives for the lords and pack rats, and maybe 2x illusionist bracers, put them on a pack rat with just 1 parallel lives and use its ability and thats 6 pack rats for one card. fast own. also run immortal servitude, 3 black and x. return all creatures with converted mana cost x or less from your graveyard to the battlefield... those nuke players will hate you for it.

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Posted 11 March 2013 at 04:08 as a comment on Ratmageddon

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lol well we got plenty of naya agro and just a few wolf run red deck wins. but we had a lot of players go to grand prix and take out pros so competition is rough... just tired of going 4/2 and 5/3 just barely missing top 8

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Posted 10 March 2013 at 17:43 as a comment on Izzet Aggro/Burn HELP!

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also im working on 2 additional izzet decks for fnm, a burning vengeance deck that does some hateful damage, lifegain wrecks it tho. and the Izzet Mine deck where I focus on stealing their beefy creatures and ghostly flicker/ conjurers closet to perma keep, or toss with fling... might be fun as my local shop features a lot of early agro/meta game agro decks, very few control

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Posted 10 March 2013 at 05:43 as a comment on Izzet Aggro/Burn HELP!

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nice, I like it man

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Posted 10 March 2013 at 04:17 as a comment on American Justice

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seems solid, although I would run more Chandra and drop a few counters for rapid hybridization. very nice for taking out huge hitters like thundermaw, and the token is easy to deal with

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Posted 10 March 2013 at 03:00 as a comment on Controlled Burn

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auger definatly, lacks the power of delver, but you are guaranteed a 1/3 blocker for 2 mana and hopefully draw a removal spell or something, plus if your in a bad way and you topdeck auger is the preferred choice to hit that much needed supreme verdict, also might be wise to put searing spear in instead of a few counterspells, wait for the attack then spear a key piece of their deck, always satisfying

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Posted 10 March 2013 at 02:57 as a comment on W/U/R Control (ideas Welcome)

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I have been debating snapcasters and am currently buying guttersnipes from the local shop. my main concern is the huge agro game being played, silverblades are easily removed, but the x/x hydra with alpha authority owned me and last fnm. any ideas on how I could speed this up? im not really into counterspells, more the one to kill it when it hits, preferably in response to a rancor being cast

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Posted 10 March 2013 at 02:04 as a comment on Izzet Aggro/Burn HELP!

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um you might wanna put in the aura that's a 2ww enchanted creature gets +2/+2 and pro from creatures. its like a ramped up spirit mantle, slap that on a fencing ace and start your reign of terror. also consider running 2 brunas for late game, with enchantment heavy she can be a real monster on first swing, easily destroying annoying creatures such as gissella, and with the above mentioned enchantment, drop her turn 6, swing turn 7 returning at least 1 ethereal armor, a madcap skills, and the above mentioned enchantment she is pusing in as a 13/10 flying vigilance first strike pro creatures, and then if they let dmg roll through as most wont have a answer you pop a boros charm for game, or indestructible if they do try to kill her. also faiths shield might be well worth using, 1 drop pro from a color with fateful hour. very worth it

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Posted 10 March 2013 at 00:07 as a comment on American Aruas

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anyone? lol

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Posted 09 March 2013 at 20:09 as a comment on Izzet Aggro/Burn HELP!

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mostly a standard competitive player

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Posted 09 March 2013 at 19:10 as a comment on Izzet Aggro/Burn HELP!

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