Thada EDH

by westachesta on 02 April 2014

Main Deck (100 cards)

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Mana Curve

Mana Symbol Occurrence

085000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Thada EDH

These are some cards I'd consider replacing
Mana Leak
Daze
They are both awesome counterspells, but in EDH when everybody is running mana stones, you're facing a huge risk of never being able to counter the spells you want to counter. Force of Will and Cryptic Command are far superior.

Snap
Withdraw
Repulse and Into the Roil both trade with themselves. Plus, since you need bounce after thada is cast, you can afford the extra mana at the cost of not having mana open for a turn 5 counterspell. Capsize is a very powerful bounce spell in EDH.

Stolen goods
Tunnel vision
Very difficult win condition. Not only must you have either a spell crumple or hinder with one of the aforementioned, you must also cast them in an order that makes it impossible for the opponent to shuffle his or her library. Consider adding more ways to refill your hand, or more counterspells, instead.

Corrupted conscience
You may as well replace it for a card that will protect your thada, for giving thada infect after you have already dealt general damage is rather inefficient.

Fog bank
Guard gomazoa
Serendib sorcerer
You want to lock down the board to get thada through, but these creatures only help against voltron decks. Typical aggro decks will have ways around these, as well as a horde of fatties who would overrun your stalwart guards. Your Serendib Sorcerer could be useful in many situations, but I would still prefer If you insist on having creatures in this slot, consider Gilded Drake; Teferi, Mage of Zhalfir; Venser, Shaper Savant; Phyrexian Metamorph; Phantasmal Image.

Great sword
Avacyn's collar
Strata scythe
Why play these when you could just play more protection swords? Protection from black and protection from white are both very useful with the amount of removal in those two colors.

Auramancer's Guile
Spectral Flight
Vow of Flight
These cards neither net you card advantage (except for maybe the Flights) nor advance your board state.

Overall, I think you have a pretty good and efficient deck. I'd try to include more card draw, such as Fact or Fiction and Blue Sun's Zenith, as well as a few mana rocks (to help get early bomb artifacts) and some staples, such as Sensei's Divining Top.

0
Posted 04 April 2014 at 03:09

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