SnapStill

by WhiteAndBlueTheyKillYou on 17 May 2013

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (1)


Land (2)

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Deck Description

Not entirely sure how I feel about playing five walkers, but I'll try it for now I guess. No, I'm not one of those crazies who runs seven in LandStill usually, I'm one of the crazies who runs four copies of Snapcaster usually.

Deck Tags

  • Legacy
  • Control
  • Landstill

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,177 times.

Mana Curve

Mana Symbol Occurrence

035903

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for SnapStill

I've never seen the reason to run seven either...it just seems silly to me. I see why you'd like to use four snappys in this build, as the spell suite is so damn good, and really gains from reusability. I like this man. Seven is silly, but five seems like it would work well =]

1
Posted 18 May 2013 at 03:53

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The only reason I can give for somebody running seven is they just ran out of ideas, or they're entirely dependent on their walkers. I like being in neither camp.
Honestly, when it gets right down to it, the only walkers I really like at three are Liliana of the Veil, Innistrad Sorin, and either of the versions of Tezzeret. Jace only gets a pass to three in this deck because of how absolutely insane he is within the shell.

And yeah, the suite is too good not to want the playset. This is probably the only deck I've made outside of Vintage that can do 1{U}{U}{U} reliably, and that has been giving me some ideas since I made this. I've been brewing a RUG list about in my head, and I think it's time to try my hand at making it a reality.

1
Posted 20 May 2013 at 08:30

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