Werewolf

by WhiteWolf9219 on 25 August 2012

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

My Standard Werewolf deck

Deck Tags

  • Casual

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,315 times.

Mana Curve

Mana Symbol Occurrence

0001135

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Werewolf

How does it perform? I've been wanting to roll werewolves. It looks like fun.

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Posted 25 August 2012 at 21:35

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It runs awesome for Casual Play but I wouldn't really put it up against nothing tournament style but if you play it right I guess you could but i think it was luck on my part mostly but Casual Play its great.

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Posted 26 August 2012 at 21:23

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no hunt masters?

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Posted 25 August 2012 at 22:44

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The Immerwolf kinda defeats the purpose of the huntmaster

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Posted 26 August 2012 at 21:25

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I suggest taking out Scorned Villager for more Immerwolf and Daybreak Ranger.

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Posted 26 August 2012 at 07:58

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See you don't have to because you have Prey Upon work time Daybreak Ranger flips then that works just as well and as for the Immerwolf 2 work because set up flip is fine because the mayor helps buff with the Full Moon's Rise plus when Immerwolf does hit the field you should have a Moonmist to flip the humans to just werewolfs and boom end game charge because of the buffs and the fact that their field should be clear for the most part from small attacks.

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Posted 26 August 2012 at 21:30

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It's not that you don't have what Immerwolf and Daybreak Ranger would add to the deck. It's that having more of it would be better than having the Scorned Villager.

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Posted 27 August 2012 at 04:28

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Trust me the deck runs well with them because once Immerwolf is out just go crazy and throw them werewolves down

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Posted 27 August 2012 at 20:36

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