Recurring Permission

by whitey_mcfly on 29 October 2010

Main Deck (60 cards)

Instants (8)


Planeswalkers (3)


Artifacts (6)


Land (22)

Sideboard (15 cards)

Creatures (3)


Instants (8)

Artifacts (2)


Enchantments (2)

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Deck Description

A permission deck that resets itself, causing a constant flow of counters through the deck. Sphinx-Bone Wand speeds things up a bit. Excessive drawing makes sure that you get the counters you need every time. Can recur 4 times max (your opponent should be milled/dead by that point).

Jace V2 would really help, but I'm kinda on a budget here.

please rate and comment. the deck definitely needs work, but I think that this will end up making it to the top tiers.

Deck Tags

  • Control

Deck at a Glance

Social Stats

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This deck has been viewed 1,024 times.

Mana Curve

Mana Symbol Occurrence

053000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Recurring Permission

I just don't see it being fast enough to survive. Your odds of getting damage through with your creatures not being unblockable seems fairly low unless you unsummon everything they have every time you attack, and you'll be completely open to attack from anything that makes it on to the field uncountered or not unsummoned. Doesn't seem like it will last long enough against even a moderately-paced deck. With the amount of card draw you would have if your creatures did hit, I think you could stand to replace some lands with other cards.

1
Posted 29 October 2010 at 15:58

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any ideas on how to make this faster?

0
Posted 29 October 2010 at 18:40

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Hmm. Distortion strike was a good addition.

As cool as the augury owl and conundrum sphinx pair looks, I'd be tempted to replace it with more reliable cards and/or defensive cards. Guard Gomazoa looks like a strong defender, especially if equipped with Echo Circlet, possibly Kraken Hatchling or Wall of Tanglecord. The good thing about Tanglecord is that it can also be tapped for mana/given +1/+1 if you have a Grand Architect out.

Unless you run such defensive cards, Jace is going to be too slow and most likely not survive. Rather than Brittle Effigy I would go with some of the cards above. It's too bad Fabricate is no longer in standard, that would make this deck really powerful.

What I would do (personal choices of course):
-3 Jace
-4 Augury Owl
-3 Conundrum Sphinx
-4 Brittle Effigy

+3 Wall of Tanglecord
+4 Guard Gomazoa
+1 Distortion Strike
+2 Inexorable Tide

then either +4 Thrummingbird or +3 Thrummingbird and +1 Sphinx-Bone Wand.

That would be my choice, I think. This way you can actually defend yourself, I think I would prefer to add a Sphinx-Bone wand in order to increase the odds of getting it (since this is the apparent win condition. Relying on Jace for mill is rather slow and very unlikely)

How does that sound?

0
Posted 30 October 2010 at 15:19

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