Vengevine Take 2

by whitey_mcfly on 26 April 2010

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (6)

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Deck Description

Well take 1 didn't work out so well, so here goes another try. Bant weenie. Let's see how this goes.

Make Vengevine your main attacker add add in a whole bunch of exalted buffs. If he gets killed he always comes back with the help of a Ranger of Eos.

please rate and comment

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Mana Curve

Mana Symbol Occurrence

2190024

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vengevine Take 2

this deck is rad if u add kor skyfisher for additional multi creature action.
also, for the sake of the compitiotion, u dont have to keep it budget, so might as well throw in some manlands and zen. saclands
stirring wildwood
misty rainforest
celestial collonade, plus id play way more than 20 lands in a three color deck.
24 minimum
maybe a totem armor instead of the canopy cover.. spreading seas sideboard orinstead of negate

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Posted 26 April 2010 at 20:27

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umbras cost way too much. and remember in an exalted deck I'll only really be attacking with one creature at a time. I don't see why I need sac lands where a basic land could just take its place. sure it adds specificity, but in a well balanced deck you don't need that.

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Posted 26 April 2010 at 20:34

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hyena umbra is one mana.
the first place at GP brussels trials mythic decks mana looked like this:
2 Celestial Colonnade
4 Forest
1 Island
4 Misty Rainforest
2 Plains
4 Seaside Citadel
2 Sejiri Steppe
2 Stirring Wildwood
4 Verdant Catacombs

it is a little excessive cuz his deck ran knight of the reliquary, but dual lands arent bad to have in the first place to help for mana stabalization, and the activated ability is a just incase you need the creature.
having a celestial collonade double strike flying above the opponent isnt a bad thing
also, what about rhox war monk

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Posted 26 April 2010 at 20:53

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another reason that I take canopy cover over the umbra is that I like the evasion and the immunity to spot removal. the umbra only requires 2 spot removal or to simply get pathed. with canopy there is immunity to being pathed and all spot removal, and any mass removal and vengevine will just come back anyways, so no worries there.

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Posted 26 April 2010 at 21:41

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btw i like the sideboard a lot, id run qasali pridemage instead of giagantoform tho for the sake of basilisk collar, eldrazi monument, and any other funky artifacts

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Posted 26 April 2010 at 20:55

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hey. something needs to give vengevine trample. But yeah I guess I should add some more dual lands

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Posted 26 April 2010 at 21:32

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I really doubt Vengevine needs trample. We're not that desperate.

I'm still worried about the 'vine getting Pathed / Ousted, though. Unlike you, I'm feeling completely confident about running four Misty Rainforest and two extra Plains, rather than the Greypelt and Sejiri Refuges, so Oust is deadly.

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Posted 26 April 2010 at 21:47

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yeah, but the point of vengevine is that he can die and come back, wich gigantoform cannot due
if u want to give him trample, your sledge will help. maybe tutor for the sledge with stoneforge?
maybe bant battlemage for trample

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Posted 26 April 2010 at 21:38

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I would run Hyena Umbra over Asha's Favor. +1/+1 with an auto-regeneration versus flying and vigilance, I'd take the former.

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Posted 26 April 2010 at 21:42

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so... you gonna playtest this guy?

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Posted 26 April 2010 at 21:44

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I'm sleeving up a version of it (with some tinkering) right now.

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Posted 26 April 2010 at 21:47

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