Solitude of Madness

by WiKkEdClOwN on 18 March 2013

Main Deck (60 cards)

Planeswalkers (3)


Artifacts (4)


Enchantments (4)


Sideboard (0 cards)

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Deck Description

I like to try new strategies, especially if they are difficult to employ and win with. Having only one creature on the battlefield seems like a huge disadvantage, but maybe, just MAYBE, it can be as effective as having an army of creatures.

How to Play

Unsummon spells are used to keep opponents from dealing damage to you in the early game. Traveler's Amulet and Evolving Wilds your lands you need into play. Divine Reckoning keeps armys from overwhelming you, and also puts opponents on the same level as you: one creature out! Homicidal Seclusion can give you much-needed life. Jace is really great for this, as he can make opponent's creatures hit softer, which is important when you only have one. He can also mini-Fact or Fiction if you're still digging for one creature. Rogue's Passage can help Lone Revenant hit for damage. Watch out for Surgical Extraction or Slaughter Games, as they can really screw your deck over. Just a casual, fun deck that uses a different strategy to win.

Deck Tags

  • Casual
  • Lone Revenant
  • Demonic Rising
  • homicidal seclusion
  • Esper
  • Geist of Saint Traft

Deck at a Glance

Social Stats

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This deck has been viewed 1,135 times.

Mana Curve

Mana Symbol Occurrence

4281400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Solitude of Madness

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