Fried Elven Biomancy

by WildArch on 01 February 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Enchantments (3)

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Deck Description

Well, this is my take of my U/R/G, very elf oriented. I'm not exactly sure how good it's going to be, but I'll be testing this soon enough! Splash Red for burn, obviously, Clan Defiance is just THAT good.

I'll see if I ramp well enough to add bigger CMC or if I should find a spot for the zameck guildmage, I'd like some undying in there for that guy though.
Yeva's still on hold, she's good because of the flashes dazzles and she's an elf. I like elves.
I'll test just how good Mystic Genesis really is, I think it's always fun to boost the board with an additional slime.
I'm not sure about skullcrack, might take it off there.
Unsummon because Boros.

Made some changes, took out clones, got gyre, changed sideboard. More to improve!

How to Play

I'll list the synergies here:
Given the deck has lotta elves, Archdruid's valuable here. It makes the biomancer a little bigger, which is nice since every other creatures entering the battlefield will benefit that boost.

Thragtusk and Zegana: If they wanna kill it in response to your zegana, they'll have to work really hard for this. worst case sccenario, you draw 4 and have a 4/4 for 6. Fair deal, right?

Master Biomancer:The biomancer that enters with a biomancer makes for absurd creatures, like an arbor elf that is 6/6 when ETB.

Alchemist's Refuge: Flash a rancor for lethal damage? Flash a rancor for a suprise 3/1 elf block? Wait, Flash a clan defiance just before blocking phase! Flash a fatty, an elf, anything! This card will make my game THAT much more fun.

Deck Tags

  • Standard
  • Elf
  • Master Biomancer
  • Thragtusk
  • Clan Defiance
  • RUG

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,262 times.

Mana Curve

Mana Symbol Occurrence

0160936

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Fried Elven Biomancy

Gyre Sage is a fairly strong Mana Elf worth considering. Increasing Savagery works wonders with both Gyre sage and Master Biomancer as well.

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Posted 01 February 2013 at 17:52

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I won't be using increasing savagery, it's a bit too easy to counter. Blessings of nature would be preferable in my case, splitting the counters sounds about lovely.
Gyre sage sounds lovely. I think he's going to be the two drop of the deck if I find which card I should be taking out.

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Posted 01 February 2013 at 18:19

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You curve is pretty terrible though it looks good on the chart if you don't draw an arbor elf fast Aggro decks will simply race you and play past thragtusk (it's not that hard really zealous conscripts and thundermaw do it pretty well)
I like cackling counterpart because its instant speed clone is not but your worried about d-sphere copy thier creatures with clone (they have to exile there's and yours)

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Posted 01 February 2013 at 18:02

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Yeah, you made me realize that without my elf, i'm in for a world of hurt.
But then again, the spears and unsummons are there for that very purpose.
Got any suggestions?

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Posted 01 February 2013 at 18:18

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Prime Speaker Zegana is trash, consider Fathom Mage or main deck Zameck Guildmage are better options for the draw effect. Much more effective and less costly. Elvish Archdruid is good here, but give Gyre Sage a thought. The potential for mana is higher as well as overal survivability and it enter turn 2 without help. Forget Clone and up Crackling Counterpart, considering you want to duplicate your creatures more often than someone else's. The only other thing I would suggest is finding an additional win condition should you come up against control...some X cost fireballish spells.

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Posted 01 February 2013 at 18:04

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Clan Defiance is there for that purpose, so is bonfire.
Primespeaker is pretty great actually. Have you tested her? With thraggy it makes it VERY hard to deny.
It's a body and card advantage, which I like.
I'll take out clones that for sure, probably going to sideboard against some Geist of hexproof.
I'm taking the 2drop into account here, I wonder if zameck's really all worth it since in early phases he's hard to use for it's abilities. And I'm positive to use him with Zegana

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Posted 01 February 2013 at 18:16

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Here is why Zegana is trash, first and foremost 1/1 creature, second you are depending on one chance outcome with Thragtusk to be this ultimate draw effect, third she costs 6.. I'll give you the BotD and CD as additional win conditions. Plus Fathom Mage has evolve which is more likely to give you more chances to draw than Zegana. Zameck's abilities, both of them, are completely worth it considering you could use Illusionist's Bracers to double it's effect per use. Drawing a card for 2 mana is boss, drawing 2 cards for 2 mana is crazy stupid. BTW, you are running green, if D-Sphere is your problem then SB Naturalize.

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Posted 01 February 2013 at 18:24

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You have good suggestions, to be honest. But fathom mage? I can't play that. With the tests I had, she's leaving my open for strong swings (especially T4) it feels she's really only worth it if I have a biomancer on the field, then I'd feel she's not so slow.
Wouldn't it be more favorable to drop a biomancer when i hit 4 mana, then a thraggy when I hit 5 and ultimately a zegana instead of a fathom mage when i hit 6 the next turn?

Bracers sounds good if I had multiple activated abilities other than zameck. Mana abilities does not work, so I can't really use it.
It feels like I have to have the same situation as thrag and zeg.
I don't really see how it can be better, but I'm open for testing, and I will definitely try it out.

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Posted 01 February 2013 at 18:41

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Again Zegana is a 6 cost 1/1 creature. That's turn 6 unassisted. Fathom Mage is a 1/1 evolve where evertime she gets a counter you draw. Zegana draws once, Fathom Mage draws multiple times. Zegana is a hugh liability to be swung big on if that's what you are worried about. You can use Illusionist's Bracers on both Zemeck and Arbor Elf. The only problem with all this is if you factor in all the mana ramp, both Fathom and Biomancer could be on the field by turn 4, but not Zegana and Thragtusk.

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Posted 01 February 2013 at 18:50

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On T4 it's possible to have thrag and zeg. Might not happen often, but it's still a possibility. You can even miss a land drop.
T1 Elf T1 Elf
T2 Archdruid T2 Elf 2
T3 Thrag T3 Thrag
T4 Zeg T4 Zeg
I don't have 4 Zeg, it's not meant to be the spine of the strategy, I'll still consider it much more dependable than a fathom mage. I'm not saying you're wrong to think Zegana is bad, but until she enters as a 1/1 which only net me one card several times (which I doubt is going to happen often) then I'll just side it. Either the Zameck or the Fathom.
Granted Fathom lets you draw often, but only if she survives. Zegana does it once as an ETB and fills the hand like crazy.
I mean, I can keep an eye on open mana, I can tell which spells can be played in response, I won't drop her recklessly.
Thank you for your suggestions though, don't take it personal, I'm just the kind of guy that sets my eyes on shiny cards and likes to learn the hard way, gives me a better understanding on stuff. :)

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Posted 01 February 2013 at 19:12

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