5/5 Indestructible turn 2

by wingnut5k on 04 August 2014

Main Deck (60 cards)

Planeswalkers (3)


Artifacts (2)


Enchantments (4)


Land (24)

Sideboard (15 cards)

Creatures (6)

Instants (3)


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Deck Tags

  • Fun
  • Combo
  • Synergy
  • Standard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

040290

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for 5/5 Indestructible turn 2

good idea but make it more controlish. and add scuttling doom engine and generator servant.

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Posted 04 August 2014 at 03:33

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Okay, what should I switch for it? and How many?

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Posted 04 August 2014 at 03:55

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I'd probably go with 4 of each. Dropping the goblins and the other two non artifact creatures. That would leave you with 10 spots for a couple stormbreath dragons, a few more artifacts (4 probably) then 4 more spells maybe anger of the gods or mizzium mortar.

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Posted 04 August 2014 at 18:01

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I think that works pretty good, I wouldn't have put in the unicorn, but there are no other good artifact creatures and 4 Revokers seems excessive.

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Posted 04 August 2014 at 22:16

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I'd probably play astral cornucopia over the unicorn for the same mana it'll give you the one extra or it can be another zero cost artifact for ensoul. Im also wondering if chandra has any purpose other than the drawing you an extra card, her ultimate only has seven targets and one will only work if you have the artifacts in play already?

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Posted 05 August 2014 at 00:52

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I'm really going for her +1 and 0 ability, The plus one is for later game if I cant get the power to overrun them, its more directed for the later game like Doom Engine, Soul Of New Phyrexia, and Stormbreath Dragon. The 0 ability is for speeding up the game if the deck stalls, because it combos well with Ornithopter and Shrapnel Blast. I really don't see my using her -7 except for a last resort. I would have run 2 but the +1 goes well with more than 2.

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Posted 05 August 2014 at 01:23

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