Here, you take it!

by wodan on 22 August 2010

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

main deck is white weenie
win condition involves:
earthquake + spitemare + en-kor redirects
assuming 3 en-kor and a spitemare out with nothing else but mana. an earthquake for 4 would be 20 damage to your opponent, 4 to you, your opponents creatures that don't fly take 4 damage and your only creature that dies is the spitemare. make it indestructible and you have a dominating damage dealer. (when you attack, all blocking creature damage goes to his head. all unblocked attacking damage goes to his head. when you block all blocked creature damage goes back to his head)

Deck Tags

  • Weenie

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 974 times.

Mana Curve

Mana Symbol Occurrence

4100120

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Here, you take it!

Cho-Manno, Revolutionary would also be a good choice for the deck, along with Shield of Kaldra or Indestructibility.

0
Posted 23 August 2010 at 00:37

Permalink

thanks for the suggestions. I decided to add a couple of indestructibility to the deck. putting that on the maniac would be a great combo. I only added 2 for now because It is a bit expensive for the deck at 4, but I may decide to shove in the full set if I feel like the combo works out better than the simple mother of runes to keep things alive.

(Mother doesn't allow things to get damaged so the maniac doesn't happen, but indestruct does!)

0
Posted 23 August 2010 at 14:11

Permalink

I took out some stuff that didn't gel as well with the deck like the howling mines (nice but unnecessary) and the 1 land that gives me creatures back from the graveyard if I have 7 plains...the deck shouldn't be losing enough creatures or holding 7 plains for long enough for that to be effective anyway.

0
Posted 23 August 2010 at 14:27

Permalink

Looks nice-I just remembered Spitemare can also deal damage when damage dealt to it - it's four mana, but has the advantages of being red/white hybrid, so has no color restriction and gets bigger with Honor of the Pure, can target creatures as well and is a 3/3.

Just something you might like to know-you can make Spitemare indestructible, play a Furnace of Rath/Quest for the Pure Flame/Overblaze, and go infinite:
-A source deals 2 damage to Spitemare
-Spitemare deals 4 damage to itself
-Spitemare deals 8 damage to itself
etc....
-Infinite damage to the head.

0
Posted 24 August 2010 at 03:13

Permalink

Man, there were some good cards I missed in the few years I was out. spitemare is definitely the better choice...which means I have to rename the deck. the 1 toughness always bothered me about maniac. plus i don't need him for a few turns till things are set up so turn 4/5/6 is when I'd want him anyway. I cleaned up some of the mana. I may turn some of those 7 dual lands into plains still. I'll decide after testing. 7 seems like a lot of possible mana just for the kill card earthquake.

0
Posted 25 August 2010 at 10:00

Permalink