Wolfhide

4 Decks, 30 Comments, 0 Reputation

I'm not too sure what needs to be cut, can you guys let me know :)

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Posted 26 May 2010 at 12:03 as a comment on Bant Exalted 2.0

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I'd recommend dropping the Trace Abundance, drop the man-lands, some Glacial Fortress or Sunpetal Grove is 10x better, popping in the Hindering Light and 4 x Noble Hierarchs.

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Posted 26 May 2010 at 03:17 as a comment on Final Exalted

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A definite starting hand would have to include a Rite of Flame or two, a Thornbite staff and/or a Kiki Jiki, and 2 land. So you're looking at 5 or 6 cards as mandatory first hand...giving you little mulligan room.

Other than that, once the ball gets rolling, I don't see any way you can lose unless someone plays a Silence or a few other instants. I would recommend a couple Ricochet Traps for some added protection :)

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Posted 23 May 2010 at 15:36 as a comment on Goblin Loop

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Drop Giant Growth, Soul's Grace, and Kiss of Amesha. You're going to want 3 more Ardent Plea's...4 Finest Hour. I would even say drop the Pacifism and put in 3 more Profiteer. I would even suggest dropping Deadly Recluse, Rhox Charger, Rhox Bodyguard, Feral Hydra, Topan Ascetic and the Fog. If you have the Fog, then you can't use Giltspire Avenger.

You can then also toss 2 more Heirarchs in, 2 more walls of Denial and another Rhox War Monk. I would recommend getting Jhessian Infiltrators, but it is understandable if you don't.

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Posted 22 May 2010 at 14:27 as a comment on Bant Deck

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I really like this deck...but I have a concern: Have you actually used this before? If so, how does it handle creature heavy decks, since it seems the actual land destruction is a bit slow. Just wondering.

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Posted 19 May 2010 at 15:15 as a comment on Land Destruction V1

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Or instead of Hindering Light, since this is a control deck and not a counter deck, put 2 more Wall of Denial in.

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Posted 19 May 2010 at 13:21 in reply to #66285 on Azorius Control

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I like this deck and its cards, I only have a couple issues with it. You have a lot of 1 x cards and 2 x cards...doesn't the lack of consistency or repetition hurt your gameplay at all??? Also, you have cards like Talon Trooper and Unsummon that could be replaced with better creatures. I was thinking, maybe replace Unsummon with Mark of Eviction and the 2 x Talon Troopers with 2 x Hindering LIght. Just a thought.

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Posted 19 May 2010 at 13:20 as a comment on Azorius Control

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My big problem with this deck is that it is SO unfocused. Yeah you have a million cards with Exalted, but you don't have any repetition and consistency, which is going to hinder your ability to formulate some good combos or teams. Also, you have a lot of cards with only 1 of them, what are the chances you're going to get it, 1/60....wouldn't count on it.

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Posted 19 May 2010 at 02:00 as a comment on Bant Deck

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I think this deck is kinda cool....but if you're intention was to mill, which it seems it is; wouldn't Allies be a better milling tool? Also, you said its control, but I only see a splash of control. I'm not bashing, just worrying that this deck would be torn to shreds by an aggro deck or a good set of creatures.

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Posted 19 May 2010 at 01:43 as a comment on Azorius Jester Mill

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I really really really like this deck. The only concern I have for this deck is what defense do you have for your attacking creature. Granted when you attack, you're attacking with only 1 creature, which sort of leaves it open to defender assault. Instants that destroy attacking creature, return creature to your hand, things of that nature. Maybe 4 'Brave the Elements' wouldn't be such a bad idea? If you could try it and let us know how it goes, I'd be very appreciative.

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Posted 18 May 2010 at 10:46 as a comment on Bant - Comment Please

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