Rakdos Aggro

by wonderfultaco125 on 13 January 2014

Main Deck (60 cards)

Sideboard (15 cards)

Instants (2)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


How to Play

Just spam out creatures and use Exavas ability

Deck Tags

  • Help
  • Aggro
  • Rakdos
  • R/B

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 702 times.

Mana Curve

Mana Symbol Occurrence

0028320

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rakdos Aggro

NEAT! Im running a similar build like this. I cant say too much about this deck because I will only end up trying to turn it into MY Rakdos deck.

BUT.
Rakdos's return is useless in an aggro deck. Take it out. Its way too slow, and for someone running only 20lands, its not viable.

At the very least you will need 3mana to use Rakdos' return.
3mana to do 1 damage and discard 1 card isnt very efficient.
The only time Rakdos' return is ever efficient is if you pay 3mana for X. 5mana in total for 3damage and 3 discards is good and thats really the only time its cost-effective when it crosses that threshold.


lastly I highly suggest adding four more 1mana creatures to this deck. Thats absolutely non-negotiable for Aggro. Eight 1mana drop creatures is a staple. Specially for such a small landbase.

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Posted 15 January 2014 at 05:02

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I had fire drinkers but they just hurt me more then anyone else any suggestions on creatures?

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Posted 15 January 2014 at 07:02

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tormented hero

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Posted 15 January 2014 at 07:31

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I agree with bootsncatsn about needing to be more aggressive. Here are my suggestions:

-4 Tormented Hero
+4 Firedrinker Satyr

-1 Thrill Kill Assassin, -2 Mizzium Mortars
+3 Blood Scrivener

-1 Swamp
-3 Exava, Rakdos Blood Witch
+4 Burning-Tree Emmisary

-2 Whip of Erebus
-2 Magma Jet
+4 Shock

-2 Dreadbore
+2 Tymaret, the Murder King


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Posted 15 January 2014 at 16:29

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murder king is a no because it just i dont know useless kinda to me exava is staying because it give all unleased creatures haste magma jet is there for scy whip for its ability

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Posted 15 January 2014 at 21:58

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Murder King might help you close the distance. Flame Jet smooths your draws, but Shock is better for removing blockers and still being able to cast stuff. You could just run Ogre Battledriver instead of Axava since you only have one other creature than Axava that gets +1/+1. I think both are over doing it. I'd scale down the mana costs and go for more aggression or go for a bit more control and set your curve a little higher on creatures. The list seems a little scatter-brained a the moment.

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Posted 16 January 2014 at 07:40

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I just noticed the unleashed wow it was almost all unleashed before hmmm

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Posted 16 January 2014 at 23:12

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I mean, he's still a 4/4 with Haste and First Strike. That is nothing to snuff at. But, I think you're ending your curve too high and not playing aggressive-enough cards to close out your games.

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Posted 16 January 2014 at 23:44

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im just stuck in what to put in and yeah

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Posted 17 January 2014 at 00:02

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I still submit my previous suggestions. I think they make you a lot faster.

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Posted 17 January 2014 at 00:04

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the only creature u got with unleashed is rakdos cackler. I just want to point that out.

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Posted 16 January 2014 at 12:15

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Funny thing is this deck started out all unleash thanks for pointing that out i didn't notice that

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Posted 16 January 2014 at 23:12

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more magma jet more doom blade more dreadbore more desecration demon more chandra's phonix put in Born of the Gods Mogis, God of Sluaghter put in play set of Shock take out mizzium mortars, purphoros, chandra.

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Posted 25 January 2014 at 06:30

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