Casual - SUPER AGGRO ENCHANTS

by worldsbestbillybob on 17 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Land (3)

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Deck Description

Kor Spiritdancer, best creature card ever made for enchantments... Use her to draw more cards and to make super beefy very quick.

Spirit Mantle, simply use to make double strikers unblockable with protection from creatures. Can also be used for infinite creature combat defense when paired with Palace Guard.

Silverblade Palladin, use on whatever isn't double strike yet, of course. If used on an enchanted Kor you can pretty much call it game haha

Madcap Skills, in my opinion it is the best and most under rated recent low mana enchantment created. (excluding armor) The low mana cost combined with more + attack seen in any other 1 or 2 drop enchantment AND it makes you more evasive, very very useful. Almost guarantees 4 damage on turn 2.

Fatal Frenzy AND Betrothed of Fire, these are used as quick and easy win conditions. Should be pretty self explanatory. The one of more use depends on if you have more or less creatures on the field. More creatures less enchantments, use Betrothed, if other way around use Fatal Frenzy.

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

370060

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Casual - SUPER AGGRO ENCHANTS

While I see the use in Betrothed Fire, you run only a single copy of it and this card is what keeps this deck from being modern legal.

The single Palace Guard also looks random on me, especially since you run only 14 critters, why waste a precious slot on something defensive?

Personally I prefer Figure of destiny over Student of Warfare but it is questionable if either should be used in this since you will be busy with your enchantments. Hopeful Eidolon might be an alternative as well.

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Posted 27 November 2013 at 18:25

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I was going for casual anyhow, but if I'm one card away from Modern I might as well replace it! The palace guard is infact random, but I run it for the sake of using it with spirit mantle, hence giving me an infinite blocking system until it is removed. I only run 1 because the draw power from kor should land it with me and I never need more than 1 on the battlefield. Yeah, figure of destiny IS better, but trying to keep with doublestrike theme and it being the only 1 drop that can be double strike makes me want to keep it..

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Posted 27 November 2013 at 20:20

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If this is going to be casual, may I suggest Flickering Ward? It protects the creature you are building on and if you have the Spiritdancer, it's a very efficient draw engine. It's not Modern legal, however.

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Posted 27 November 2013 at 21:13

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Wow great suggestion, amazing draw power with that! Definately using

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Posted 27 November 2013 at 21:14

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