Mayael Sacrifice deck

by worlockk on 02 January 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

My 3th deck, hope u like it..

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,211 times.

Mana Curve

Mana Symbol Occurrence

1510739

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Mayael Sacrifice deck

id really like some advice on improving this deck if anyone can help..

0
Posted 02 January 2011 at 13:10

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Maybe add some more protection for mayael... some vines of vastwood I don't know...

please comment my "slivers gone wild" deck at:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=129962

1
Posted 02 January 2011 at 13:41

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Hmmm, I agree with crackjunior's asessment. Something needs to defend Mayael, perhaps some simple enchantments, such as Shielding Plax, a Totem, or even Canopy Cover, one of my personal favorites.

Fire At Will is a pretty unique card, but to maximize the effect and minimize the CMC, how about a nice Pyroclasm? Much easier to bring out if you're tied for mana, and does 2 damage to each creature anyways. Another unique card in here is Edge of Autumn. My only problem with it ithat you have a limitor on it. In a green deck. Since Green is ramp, limitations shouldn't occur for your mana-scrounging. You'd be better off adding an extra Kodama's Reach, or even adding in some Naturalizes.

Next question to occur is that of Emrakul. There's a lot of him in here. In my opinion, 1 Emrakul should be enough, since the deck doesn't seem to run on him alone, rather it prefers Mayael. If you have issues with Legend summoning, there's a great green card from Kamigawa that can help you: Time of Need. Only 1G, too. Now, don't take this as being harshly critical, but aren't you downplaying commons and uncommons? It seems that the majority of your creatures are composed of rares, which can be fairly expensive in monetary AND mana terms. Since this deck is a Naya Variant, why not add in some Druid of the Anima and minus the fairly costly BoP? That could also take out your need for the Elves of Llanowar.

This seems to be a stompy variant, but it is in dire need of some less expensive big critters. Baloths, Thoctars, some Dragons even (Dragon Whelp, for instance) could all be beneficial to this deck. I like the way you're going here, but it just isn't going far when it runs into a quicker, smaller deck. Too many weaknesses, too much reliance on massive rares.

I wish you luck with your reforming, and hope you don't take my words as insult, only as constructive criticism.

- Az

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Posted 03 January 2011 at 11:14

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thanks for the tip, ive changed a bit my deck now :) , thanks

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Posted 03 January 2011 at 14:17

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I think it's just not strong enough to be a Tournament Quality deck
Maby it has some need for more speed
(Maby land fetch? =>Safewright Quest => simple to play => 1mana: white or green)
Something that always goes in green decks is a Pendelhaven
Play only one because it is a legendary land

I also have a deck built in that form:
http://www.mtgvault.com/EditDeck.aspx?DeckID=22709&DeckCardID=2803363
Maby you can gain ideas from my deck

0
Posted 03 January 2011 at 15:30

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MCNest, you know we can't take a look at that deck because it's in edit mode, right? :D

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Posted 03 January 2011 at 18:27

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Sunsinger is an interesting addition. And it stays on key with your fetish for rarity. Thankfully, that one is not quite expensive, and is pretty workable. Only issue with it is that it only corellates to one creature, and that is itself. And I'm still trying to understand what the Goblin Guide does for this deck.

Next issue is with mana occurance. You have 16 white mana symbols present in this deck, yet Plains are the minority in this deck. Every time I draw a hand from this deck, I end up with 2/3 of the mana sources you need and no mana producers. Running a tri-color deck means you have to try to keep up with the mana you need, so sometimes the multi-color creatures get put to the side in favor of easy-to-play monocolor cards. Without a land boost present, you're going to possibly be stuck with cards you can't play just because you don't have the right color of mana.

Overall, the deck just isn't solid enough, there isn't a synergy in here. It's just become an amalgam of creatures tossed in to appease Mayael, though now she has precious few to find. I suggest a serious overhaul of this deck, to make it more playable as well as more fun to use. Again, this is not just idle criticism, I'm seriously trying to help.

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Posted 04 January 2011 at 08:02

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I dont think the deck is focused enough I mean do you see all the cards you only have one of? Except Emrakul because one stops mill. Anyways I would take out Safewright Quest, Phosphorescent Feast, Rampaging Baloths and Woolly Thoctar to put in two more Totem-Guide Hartebeest, another Godsire and one more of both Canopy Cover and Shielding Plax. This will cut out the cards you dont need and allow you to get the ones you do. :] Also check out my deck.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=128312

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Posted 04 January 2011 at 20:13

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you need 4's and 3's of cards not 1's and 2's

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Posted 13 April 2011 at 03:35

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3rd not 3th lol:)

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Posted 14 April 2011 at 03:28

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