Graveyard

by WouldYouKindly17 on 18 June 2009

Main Deck (63 cards)

Sideboard (8 cards)

Sorceries (4)

Enchantments (4)

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Deck Description

This deck is all about cards from Shards of Alara that have the "Whenever another creature is put into a graveyard from play, ..."

Since a lot of these cards are weak at first, but gain from other creatures dieing, lots of creature killing spells and engineered plague try to keep graveyards full and other decks slowed.

The Malfegor doesn't totally fit the theme, but the creature killing helps. The Acidic Slivers are just to keep me around early and can be sacrificed in pair with the Blood Cultist Ability to drop a creature with 3 toughness. Results in a pair of +1/+1 counters to other creatures and a +1/+1 to a Blood Cultist.

Deck Tags

  • Casual

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 4,542 times.

Mana Curve

Mana Symbol Occurrence

0039266

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Graveyard

the only thing i can see is that you might need some cheaper creature kills. because for yours to work creatures just need to die. so wretched banquet i think would be a good card. betrayal of flesh is way to expensive in my opinion. but kresh is super nice for this deck and algae gharial gets ridiculously powerful since it cant be targeted. i like this deck though.

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Posted 18 June 2009 at 15:26

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oh and deathbringer is awesome because it denies your opponent of 1 toughness creatures. very nice card

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Posted 18 June 2009 at 15:26

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I just made a deck like this!! Haha, It's called Deathly Boost/Burn, based around Pyrohemia and the Deathbringer Thoctar. Since you're adding green, though, this changes some things.

I wouldn't do the Malfegor, if I were you; it makes you discard your hand, which is definitely something you might need, haha. Kresh is AWESOME. But if you're gonna have that many algae gharials, definitely add some dual lands to produce green, or maybe just some forests.

Agreed, betrayal of flesh is mehhh, if you want to get a creature back from the dead, use Dread Return, since its flashback cost is sacking 3 creatures. Also, WAY cheaper. Screw Chill to the Bone, if you're gonna go with all sets, use Innocent Blood or a good old Pyroclasm. Or Simoon, since you're running green too.

Blood Cultist...I have a few doubts about. It specifically says "when a creature dealt damage by Blood cultist is put into a graveyard," which with you're current conditions will probably be almost never. And with all the Gharials and Drakes and stuff, the Cultist won't do ANYTHING to help your win condition.

Overall, I think it needs work.


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Posted 18 June 2009 at 16:05

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On Malfegor, I agree. It doesn't fit. I typo-ed the first time I wrote that up, thought I changed it, guess not.

The Blood cultist is just another way to damage other creatures. Also, if I drop it, my mana curve ramps up fast.

I totally agree with the Cost of Betrayal of Flesh, just was a bit of flexibility bringing some creature back or destroying a creature. I like The Innocent Blood.

There is an enchant that when you lose a creature all other players must sacrifice one. Anyone know the name?

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Posted 18 June 2009 at 16:15

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Grave pact?

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Posted 18 June 2009 at 16:17

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Thats the one. Thank you.

Also, why is there so much rage against Lands that come into play tapped? Dual Lands are great, but cost 20x as much as a Savage Land or a Jungle Shrine.

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Posted 18 June 2009 at 16:21

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Thats the one. Thank you.

Also, why is there so much rage against Lands that come into play tapped? Dual Lands are great, but cost 20x as much as a Savage Land or a Jungle Shrine.

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Posted 18 June 2009 at 16:23

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Oh nono, that's not what I meant, I love Jungle Shrine!
Just think you need some more green-producing lands, that's all. I like the deck :)

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Posted 18 June 2009 at 16:23

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these types of cards combined with devour is awesome because when each creature comes in and devours something it gets stronger along with all your gharials and rockslides.

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Posted 18 June 2009 at 16:47

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blood Cultist will work if he adds quietus spike, because the quietus spike will give blood cultist deathtouch. do that to keep creatures off the field of play when thay come into play. or just take out there last creature and attack and take a little life and half after combat damage is dealt.

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Posted 19 June 2009 at 01:24

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even better than putting it on blood cultist i found out last night is putting quietus spike on deathbringer. beacause you remove the counter to do damage to a creature then when it kills it it gets another counter to do it infinitly and kill all opponents creatures!

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Posted 22 June 2009 at 12:20

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oh and somehow get a couple more land in there because 18 land isnt enough

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Posted 22 June 2009 at 12:22

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