Crashing Waves

by WrathofShane on 10 May 2016

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (7)

Land (4)

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Deck Description

This is my current homebrew I am playing on MTGO modern format just for fun room. Been getting decent results. The deck almost pilots itself. Just ramp into planeswalkers, time warp and cyclonic rift while you build up to ultimates.

Sideboard.
Ghost quarters are for facing tron decks. Bramblecrush helps against tron and can be sided against any deck with planeswalkers. Ætherize is for extra anti aggro and can be sideboarded against zombie infestation. Back to nature for enchantment heavy decks.
In most situations, sideboard out tribe-elders or sylvan carvatid from maindeck.

How to Play

-Try not to let thornwood falls slow tempo. Play around it if possible.

-Try to hold timewarp until you get a planeswalker or two on the field. If you have to though, use it as a "free" explore.

-Hold cyclonic rift until you can overload. Occasionally the tempo setback will be big enough for a 2 mana rift though, keep your eye out for it.

-Dont pop tribe elder until end of their turn. You can block a creature with him and pop after blockers are declared, and the creature will remain blocked, no damage will be dealt (unless they have trample), and you get a land.

-Always +1 with jace, dont try to be a zero hero. The top card of library into graveyard is the only oddball thing about this deck. There is no synergy in this deck with cards in graveyard. I guess use this on the opponent though but be careful and look out for decks that can use the ability against you. If you reach his ultimate, only target yourself. if you dont have a reliquary tower out yet, dont drop a land before you ult. Ult and then pop a tower. 9 times out of 10 in this situation you will get 1 of your 2 towers and keep your handsize. You should win the game no problem after this.

-With garruk I find that +1 into an elder or something is usually better then -1 into a 3/3 beast. Depends on the boardstate tho.

-With kiora, normally you want to +1 to disable threat and build up for ultimate. If its an empty boardstate, and you suspect the opponent has a way to remove kiroa, go ahead and -1 for card advantage. Dont suicide though unless she has 1 health left and going to die regardless.

-Save time warps until you have a planeswalker out. If you are desperate, you can do a desperado to use timewarp as a "free" explore. I have had games where I saved timewarps until the last minute, and chained 3 for that cyclonic rift draw.

-If you have a planeswalker out, and timewarp and gambit in your hand, timewarp first and then gambit on your extra turn if you dont have the mana to do both at once. This is obvious.

-Dont be afraid to draw cards with tamyio, cards are nice. If its only 1 card you might be better off stalling the threat, unless you need a desperado.

-With cyclonic rift, dont disregard using overload as a sorcery if you really dont want them to untap first. This could be because you are concerned about a counterspell, or you are concerned about a planeswalker ability or something of that nature. Most of the time you will need to pop during combat, but if you can pop at EOT its absolutely brutal. If you see if you will survive a big attack, its probably worth to tank the damage and pop rift at EOT. Be careful for lightning bolt or something of that nature tho.

Deck Tags

  • Homebrew

Deck at a Glance

Social Stats

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This deck has been viewed 854 times.

Mana Curve

Mana Symbol Occurrence

0290021

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Crashing Waves

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