Bant Buff

by xDysania on 11 August 2012

Main Deck (60 cards)

Sideboard (15 cards)

Instants (5)


Artifacts (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

I have nothing to say, so enjoy this picture of a bunny.

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Deck Tags

  • Combo

Deck at a Glance

Social Stats

6
Likes

This deck has been viewed 1,466 times.

Mana Curve

Mana Symbol Occurrence

4160035

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Buff

Cavern is cool but Consideing your creatures dont share types doesn't seem nessecary or even productive
Green sun zenith essentially costs 6 and will always fetch the same creature which is cool but considering the lack of ramp your hitting that turn 6 maybe 7
I'd switch out a Wolfir silver heart or dungeon geist for an abundant growth it'll fix mana and let you draw a card
Tho deck is really interesting I have a friend building something like this I can't wait to see it play

http://www.mtgvault.com/ViewDeck.aspx?DeckID=371126
Check out my standard deck ?

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Posted 11 August 2012 at 11:26

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Nice Deck !! Mana leak maybe
Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=370495

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Posted 11 August 2012 at 14:52

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i feel like adding counter spells in this deck would just slow it down, i like to have my opponent try and find answers to my stuff rather then me wait a turn to counter something

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Posted 11 August 2012 at 16:52

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The green sun zenith is for green creatures only right?? Y do you use it in this deck when only wolfir silverheart is your green creature?

if you have time. Come and give suggestions to my G/W/R ETB deck. Thanks!
http://www.mtgvault.com/ViewDeck.aspx?DeckID=371688

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Posted 11 August 2012 at 17:05

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holy mother of pearl.....i am soooooo stupid

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Posted 11 August 2012 at 18:27

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right, well i switch dungeon geists for strangleroot geists

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Posted 11 August 2012 at 18:31

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Swiftfoot boots would be nice. Keep them on a geist to protect it from instants and sorceries, then switch them to a silverheart as you play it for 18 damage :) (that's geist of saint traft soulbound+ token +silverheart) and if the wolfir is bound to an invisible stalker and you are able to give it hexproof, the unblockable 5 is hard to get around. Throw in a tricks of the trade and that becomes an unblockable 15

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Posted 13 August 2012 at 22:25

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with the amount of artifact hate there is at my store is just unbelievable, swiftfoot wouldn't last a turn :(

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Posted 14 August 2012 at 14:49

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:( Then maybe sheltering word? It doesn't give haste but it can still save your creatures from kill spells

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Posted 14 August 2012 at 16:24

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i was thinking about taking out the moorland haunts and the zenith's from sideboard and putting in sheltering words and a wild defiance

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Posted 14 August 2012 at 17:09

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