R/G Landfall Aggro

by Xenagos on 07 October 2015

Main Deck (60 cards)

Sideboard (15 cards)

Instants (3)


Enchantments (2)

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Deck Tags

  • Standard
  • Landfall
  • Mana Ramp
  • Standard
  • Landfall
  • R/G

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,335 times.

Mana Curve

Mana Symbol Occurrence

0002415

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/G Landfall Aggro

Is Anafenza, Kin-Tree Spirit absolutely necessary? It's the only white card in the main deck.

1
Posted 07 October 2015 at 15:31

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no it's not but i want to add white creatures for add more fetch. do you have some hint?

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Posted 08 October 2015 at 12:19

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For standard landfall, there's only one white card that fetches a land: Knight of the White Orchid. And it can only fetch if the opponent has more lands than you, which will probably be never.

Converge is a possible reason to add a third colour, but the only white Converge card costs 4 and with 3 colours, you won't get its full effect (it's Unified Front by the way). There are Converge cards will love the extra colour, but Woodland Wanderer isn't one as you'd only get 3 +1/+1 counters from its own effect instead of the possibility of 4 +1/+1 counters. While it doesn't have trample like Woodland Wanderer, Tajuru Stalwart only costs 3, so it can get full effect of its Converge in a 3 colour deck. Radiant Flames is awesome as you get to control how much damage it does (1, 2, or 3) to each creature.

Possibly the only reason to add White to a standard landfall themed deck is Retreat to Emeria. But splashing for only one card can mess with your land base.


With my reasons to add or not add White out of the way, here's a few suggestions for straight GR:

Atarka's Command is awesome, keep all four. Swell of Growth also allows you to drop a land at instant speed.

I did a few quickmath equations to check if Animist's Awakening is worth it. Now, what I'm about to say might get me shot, but I'm Ded anyway, so who cares :p In most cases, when you've got enough mana to make the X worthwhile, you're already winning and / or have already fished out a lot of your lands, making iteven less likely to give you lands.

Purely because of its casting cost, I suggest keeping Nissa's Renewalat 1x

Now onto some land related spells you're not using.
Nissa's Pilgrimage is probably the best land search card in standard. Sadly, it can only fetch basic forests, so mountains and any dual lands (it can't search for Cinder Glade). On the plus side, you'll probably be mostly green, so you should have more forests than any other type.
Explosive Vegetation is another great land search card. It fetches 2 basic lands and puts them both onto the battlefield.
While Wooded Foothills is an automatic inclusion at 4x, the poor-man's version, Evolving Wilds, is ok, but I'd only use it if one can't afford / get hold of Wooded Foothills as it can't fetch Cinder Glade like Wooded Foothills can.
Now, I haven't tested them myself, but Blighted Woodland looks interesting as a 1x, maybe 2x.
While Snapping Gnarlid is good, Makindi Sliderunner costs the same, just red, has Trample, and 1 less toughness.
Both Retreat to Kazandu and Retreat to Valakut have good effects.
Zendikar's Roil pops out 2/2 Elementals, which works nicely with Omnath, Locus of Rage's damage trigger.

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Posted 08 October 2015 at 15:00

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you give to me too many good ideas. Do you think it can be a competitive deck? Landfall it'll be for fun or competitive? Look the new list, also i've think to add blue color for 2 copies of jade and 1 of kiora...

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Posted 08 October 2015 at 21:28

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Aggro Gruul landfall is already a thing. It very competitive because of how fast it can deal damage (god hand does something stupid like 11 damage on turn 2). Question is, do you want to do what everyone else is, or do you want to do your own thing?

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Posted 09 October 2015 at 03:36

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This is a good question. Tuesday i'll go to a tournament with this list(maybe with one more makindi and a land less) then i'll tell how it played. According to me Abzan is the deck harder to beat

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Posted 09 October 2015 at 08:04

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I've lost all games lol. too much slow

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Posted 13 October 2015 at 21:37

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So, back to the drawing board or tweak this? Having play tested it, you should have been able to pinpoint why it was slow. Maybe a mana dork? I'm kind of liking Rattleclaw Mystic (it can tap for two of your colours).

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Posted 14 October 2015 at 05:19

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Well, there's still some good stuff here...but as your results bear out, straight landfall seems way too slow. Your best bet might be to stick w/ RG & go more agro, focusing less exclusively on landfall. If you want to run a third color, B would give you some good options, re fetches, tango lands, hand disruption, & removal (Naya seems better supported by Allies right now, which is an entirely different deck). Looking forward to seeing where you take this next!

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Posted 14 October 2015 at 07:51

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^ What he said

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Posted 14 October 2015 at 08:05

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Ok. Look this new list and give me some your opinions. I think G/R is better than Naya but i've filled more fetch to add more land combos. Now i think works better but until i try i can't say

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Posted 14 October 2015 at 14:29

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Atarka's Command is a must keep for that surprise land drop, but I feel you still need a way to get lands into your hand so that you can drop them. I want to say Nissa's Pilgrimage, but it only fetches basic forests, so maybe Sylvan Scrying? It can fetch any land, including fetch lands, allowing you to get two land drops off of it.

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Posted 14 October 2015 at 14:54

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how many? 2? 3? i think it's a good idea...

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Posted 14 October 2015 at 15:02

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2. Maybe in Become Immense's spot, it doesn't grant trample.

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Posted 14 October 2015 at 15:31

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Also, in concert w/ cutting Become Immense, I'd seriously consider replacing Zurgo w/ Hooting Mandrills. You've got plenty of other 1-drops now, & w/ Mandrills' delve ability, you probably won't end-up paying more than 2cc for a 4/4 w/ trample (which also plays nicely w/ your Temur Battle Rage).

1
Posted 15 October 2015 at 04:47

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I want use the Zada's ability to finish the game. So i put swell of growth or become immense or temur on zada and all creatures get the same power up. What do you think about it?

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Posted 15 October 2015 at 11:28

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Personally, I feel. Zada is a build-around card, not a card that is just included. It's fun when it works, but unless you build to specifically use it more often than not, it falls into the gimmick category.

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Posted 15 October 2015 at 12:15

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i thinked if i dont finish the game in early game, Zada can give me some options. i can put on it an istant card when i have in play 3/4 small creatures...

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Posted 15 October 2015 at 12:27

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If using Zada is something you feel strongly about, you can definitely do that, but as Dedwards said, you'll have to make some substantial changes to your deck to build around it, & the only way I can see doing that is by losing some of your landfall ability. You'd probably need to cut Omnath & 2 other creatures (maybe 2 Gnarlids or 1 Gnarlid & 1 Sliderunner), add another Zada, & cut Retreat to Valakut, Sword of the Animist, & Sylvan Scrying in favor of low-cc instants that buff. I'd keep Atarka's Command, for certain; Swell of Growth is good if you can keep lands in hand (your fetches would help w/ that); Titan's Strength, Temur Battle Rage, Sure Strike, & Titanic Growth are all viable options, as well. It's all doable, but you do end up w/ a different deck...so it's really a matter of preference & consistency (maybe Dedwards could speak to the latter). You probably don't want to have to rely on Zada as your sole win-con, though. It would be a nice finisher, but only if you can make it happen consistently enough.

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Posted 15 October 2015 at 14:09

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good suggest :)

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Posted 15 October 2015 at 21:32

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Abbot can be a good option?

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Posted 15 October 2015 at 21:33

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With this deck i got good results in many tournaments. (semi finals)

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Posted 27 October 2015 at 18:54

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Congratulations!! :D

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Posted 27 October 2015 at 19:14

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thank you :D good match up against jeskai, b/g aristocrats, and abzan, bad against jeskai black :D

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Posted 27 October 2015 at 23:27

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Nice. Hope you have more wins with it.

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Posted 28 October 2015 at 20:40

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